Im not sure, everyone just kept making battle rifles so i thought that i would give it a shot, but see no one ever makes tags for theirs, i will. By tomorrow this thing will be textured, then i can make the tag.
the thing by the sope needs to split and the circle bye the barrel isnt sopposed to be indented...but i dont really see any other parts that are wrong...i like how u made the handel and hte back part
Thanks guys! Im gona polish her up right now then im going to texture and TAG it, hopefully before the end of the day.
Yeah i know its not identical, the offical bungie battle rifle is just to perfect and nearly impossible to duplicate, so i began to add my own little details here and there.
Poly Count - 7,760 i know thats kinda high
Last edited by geminijunodeluxe on Sat Oct 30, 2004 7:53 am, edited 1 time in total.
GOOD NEWS! I just put it in game (untextured still) and it works fine, got it down to 5,670 polygons, however it runs really smooth, now its time to texture.
5,670 polygons is immense, if you send me the 3ds i could get it down to around 2500 for you. john spartan was right on those 2 circles, the others: no trigger guard or trigger, handle is too boxy, stock is not curvy enough. bottom of stock is boxy. i also think that the foregrip is too polygon intensive
Excalibur: id hunt him down and jerk him off
Excalibur: and drink the gallons of cum that come out
are u sure there should be a trigger and trigger guard? the hand just goes rightt throught the model if u do have it...i think it looks better with out it