Check this new Battle Rifle

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
geminijunodeluxe





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Check this new Battle Rifle

Post by geminijunodeluxe »

Yes yes, I know, another one, but this one is made by me!!!

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This will be textured and probably tagged by tomorrow!

Feedback please!
Sonictag




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Post by Sonictag »

Thats really good, but why does everyone have to model the same weapon? :o
geminijunodeluxe





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Post by geminijunodeluxe »

Im not sure, everyone just kept making battle rifles so i thought that i would give it a shot, but see no one ever makes tags for theirs, i will. By tomorrow this thing will be textured, then i can make the tag.

PS thanks for the feedback
SSDC





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Post by SSDC »

A very nice model, not identical to a BR but I havent really seen one that is. How many polys is it?
Infern0




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Post by Infern0 »

looks nice! polycount?
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xbox




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Post by xbox »

@sweet :shock:
*faints*
Katarn





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Post by Katarn »

best br model i have seen, it beats the doublefire battle rifle. here are some problem areas
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John Spartan





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Post by John Spartan »

the thing by the sope needs to split and the circle bye the barrel isnt sopposed to be indented...but i dont really see any other parts that are wrong...i like how u made the handel and hte back part
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geminijunodeluxe





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Post by geminijunodeluxe »

Thanks guys! Im gona polish her up right now then im going to texture and TAG it, hopefully before the end of the day.

Yeah i know its not identical, the offical bungie battle rifle is just to perfect and nearly impossible to duplicate, so i began to add my own little details here and there.

Poly Count - 7,760 :? i know thats kinda high
Last edited by geminijunodeluxe on Sat Oct 30, 2004 7:53 am, edited 1 time in total.
SSDC





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Post by SSDC »

Hmm the poly count should be around the 2,000 mark. Try using the Optimizer modifyer to lower it.
geminijunodeluxe





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Post by geminijunodeluxe »

Hmm the poly count should be around the 2,000 mark. Try using the Optimizer modifyer to lower it.
Thanks i will.
Captain_Lag





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Post by Captain_Lag »

i have tags for the Br :roll:

anyway, its a GREAT model, but WAY WAY WAY too high poly...
geminijunodeluxe





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Post by geminijunodeluxe »

You have tags for the BR? Like what? do you have BR HUD i really need that, and maybe the weapon tag, like rates of fire and stuff?

Yeah I hate poly counts, but we will see how it goes.
geminijunodeluxe





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Post by geminijunodeluxe »

GOOD NEWS! I just put it in game (untextured still) and it works fine, got it down to 5,670 polygons, however it runs really smooth, now its time to texture.
Katarn





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Post by Katarn »

5,670 polygons is immense, if you send me the 3ds i could get it down to around 2500 for you. john spartan was right on those 2 circles, the others: no trigger guard or trigger, handle is too boxy, stock is not curvy enough. bottom of stock is boxy. i also think that the foregrip is too polygon intensive
Excalibur: id hunt him down and jerk him off
Excalibur: and drink the gallons of cum that come out
geminijunodeluxe





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Post by geminijunodeluxe »

You can get it around 2500 and it will still look good?
Katarn





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Post by Katarn »

it'll look better. I think.
Excalibur: id hunt him down and jerk him off
Excalibur: and drink the gallons of cum that come out
John Spartan





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Post by John Spartan »

are u sure there should be a trigger and trigger guard? the hand just goes rightt throught the model if u do have it...i think it looks better with out it
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geminijunodeluxe





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Post by geminijunodeluxe »

There is no trigger guard on the battle rifle.
Pie





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Post by Pie »

i'm liking all this battle rifle stuff

but to be perfectly honest...it is getting old lol
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