Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Shadowkiller
Posts: 5 Joined: Mon Oct 04, 2004 12:39 pm
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by Shadowkiller » Wed Oct 27, 2004 5:16 pm
i made a quake 3 shotgun it works and all it needs is new sounds
tell me what you think
Danke
Posts: 2256 Joined: Sun Nov 02, 2003 7:44 pm
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by Danke » Wed Oct 27, 2004 5:22 pm
It's a little hard to tell its the shotgun, but it might just be the pic. It looks very low poly. So it's a good attempt, but a little more work would help a lot.
Shadowkiller
Posts: 5 Joined: Mon Oct 04, 2004 12:39 pm
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by Shadowkiller » Wed Oct 27, 2004 5:58 pm
it is low poly i wonted it to be like that
i made a rocket launcher from Q3 too
DOMINATOR
Posts: 262 Joined: Tue Feb 03, 2004 3:27 pm
Location: houston
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by DOMINATOR » Wed Oct 27, 2004 6:24 pm
Shadowkiller wrote: it is low poly i wonted it to be like that
i made a rocket launcher from Q3 too
Q3 is like that
Your sig can't exceed 500x120 in size.
Darkstorm995
Posts: 764 Joined: Tue Oct 21, 2003 8:28 am
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by Darkstorm995 » Wed Oct 27, 2004 6:48 pm
no he said he did one from it too meaning not that one
Danke
Posts: 2256 Joined: Sun Nov 02, 2003 7:44 pm
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by Danke » Wed Oct 27, 2004 9:43 pm
I'd like to see the rocket launcher. But I remember seeing more of the barrel in Q3A.
Did you model it by hand, or is it a direct 'port'?
Pie
Posts: 2690 Joined: Wed Mar 10, 2004 8:46 am
Location: Bedford \ Nashua, New Hampshire
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by Pie » Thu Oct 28, 2004 12:02 pm
intresting...looks okay but the skin looks a little...off in my opinion...
i never played Quake, but if it looks liek that then...YAY
I would like to see a refernce picture (picture of Q3 shotgun)
Thank You, SHOUTrvb, For This Fantastic Signature
Infern0
Posts: 1929 Joined: Tue Jul 13, 2004 10:57 am
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by Infern0 » Thu Oct 28, 2004 1:45 pm
looks cool dude!
Shadowkiller
Posts: 5 Joined: Mon Oct 04, 2004 12:39 pm
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by Shadowkiller » Thu Oct 28, 2004 2:10 pm
wheres some more models
rocket launcher
assualt rifle(in FP dident turn out as i wonted but it all good)
rocket launcher FP
i need some sounds and fix some little things and it will be done
Darkstorm995
Posts: 764 Joined: Tue Oct 21, 2003 8:28 am
Location: I DONT KNOW
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by Darkstorm995 » Thu Oct 28, 2004 6:35 pm
so did you make'em your self or import'em
Enzo
Posts: 64 Joined: Sun Oct 24, 2004 10:18 am
Location: I am everywhere, and I am nowhere...............and im playing halo with my friends
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by Enzo » Sat Oct 30, 2004 7:19 am
whoa thats nice
Sonictag
Posts: 1241 Joined: Sun Aug 15, 2004 11:01 am
Location: England
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by Sonictag » Sat Oct 30, 2004 7:51 am
They are obviously imported, but I dont care, create or try and extract a q3 map into halo and that would rock. I think you can get the fortress map from somewhere.
Danke
Posts: 2256 Joined: Sun Nov 02, 2003 7:44 pm
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by Danke » Sat Oct 30, 2004 10:38 am
Oh. Okay. You just need to reposition the guns in FP. They need to be sized down a bit and moved back.
As for a Q3 map, you'd have to do it yourself by hand.
smellylobster
Posts: 104 Joined: Sun Oct 10, 2004 5:12 pm
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by smellylobster » Thu Nov 04, 2004 5:20 pm
holy shit, fucking badass. quake 2 was better though. good job.
Vaati
Posts: 626 Joined: Fri Mar 05, 2004 5:48 pm
Location: Florida
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by Vaati » Thu Nov 04, 2004 6:03 pm
those weapons are huge... *runs*
xXPh@ZeXx
Posts: 8 Joined: Wed Nov 03, 2004 2:01 pm
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by xXPh@ZeXx » Thu Nov 04, 2004 6:28 pm
this is shadowkiller changed my name
if you guys wont i can post th tags?
Signature exceeded 75KB.