elites and swords

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Pshyco





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elites and swords

Post by Pshyco »

I modded the pistol to shoot sword elites from flipped vehicles but the sword detonates after the elite is flipped out. Does anyone know a way to stop the sword from detonating after the elite is flipped out?
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Edwin





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Post by Edwin »

get the game source

tell it "don't do that!!!!"

recompile
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maegus15





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Post by maegus15 »

Wow thats very discriptive. And it doesnt even anser it. Me? No I dont know.
Tyrant




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Post by Tyrant »

Well you're certainly a step ahead of me. I couldn't even get AI into multiplayer (guess I never really tried hard enough). You might wanna take a look in the tutorials section. One of the moderators managed to get a whole bunch of AI Elite Commanders with energy swords into Blood Gulch. Good luck! :-)
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Pshyco





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Post by Pshyco »

I only wish there was a source code out. [/quote]
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Danke




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Post by Danke »

Wait...So the elite spawns, then the car flips him out, then the sword explodes in his hand?
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Pshyco





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Post by Pshyco »

yeah, the elite is in the vehicle when you shoot him out cause I changed the vehicle physics to flip him out. After the elite is flipped out (kinda like how sometimes the warthog flips MC out when it overturns) his sword detonates. I dont know why but if you shoot against the wall, the elite sometimes flips ontop of you and actually carries the sword without it detonating.
DremolitoX





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Post by DremolitoX »

what i really want to know is what is the swords maiin "thing" or code?? is it in the antr?>? or in what?
EqUiNoX





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Post by EqUiNoX »

because the elite is not alive or dead...so the sword can't detect if he is alive, to the fail-safe goes off...
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