AI mod

Discuss general issues about modding HaloPC. Post ideas for mods here.
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wee_hooded_1





Posts: 14
Joined: Sun Nov 02, 2003 7:15 pm

AI mod

Post by wee_hooded_1 »

is there some mod out there with AI characters that dont stand still? like one to replace every map? and an AI that actually respawns? ive been looking for something like that for.. like.. forever. someone help. :!:
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Edwin





Posts: 1111
Joined: Mon Nov 24, 2003 7:24 pm
Location: Z'ha'dum

Post by Edwin »

well, to make them move you just need to stand close enough to them that the start chasing you. respawning..... uhhhhhhhhhhhh CE?
"If you go to Z'ha'dum you will die."
wee_hooded_1





Posts: 14
Joined: Sun Nov 02, 2003 7:15 pm

Post by wee_hooded_1 »

yeah, i figured it would be about CE. but i haven't the closest clue of how to make them respawn. it would be nice if some super guy from somewhere instantly figured that out :? if someone hasnt already
maegus15





Posts: 970
Joined: Tue Dec 23, 2003 6:34 pm

Post by maegus15 »

Some guy did it (I forgot his name) A longggggg time ago. They respawned. But eventually all the vehicles started lagging it up.
MadManiak





Posts: 227
Joined: Mon Aug 30, 2004 11:10 am

Post by MadManiak »

here's an idea (you need to have a flood carrier in the map for it), in hht, change the 4th or 3rd or 5th (not sure which) dependencie, under the collision tag, of the character you want to respawn, to the dependency of the flood carrier (the effect that happens when it dies), then under the character tag, change the respawning character's actv from nulled out to the same character. (there may be more to do but Idk, since I haven't tried it myself)
mrhyperpenguin




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Post by mrhyperpenguin »

real ai mods are possible without vehicles spawning at the same time
it requires a lot of effort but oh well

http://files.halomods.com/viewtopic.php?t=17345
there is a tutorial in the download
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