YOYORAST ISLAND: Potentialy, the best map ever made but...
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- Joined: Fri Oct 01, 2004 7:45 am
Nice map, I would like to be one of the beta testers of it,oh, btw, I can't seem to get my 3dsmax to work right, & my map for the VCP got screwed up, when you finish that, could you help me with my map?
If you can, Email me at Stridervcore@hotmail.com
If you cant, thanks anyway
If you can, Email me at Stridervcore@hotmail.com
If you cant, thanks anyway
Thanks man but you should read my previous posts... you'll see that the bases being so closed one to the other represent the main originality of the map because you can shoot the enemy from your own base... and I can assure you that if you want to reach the enemy flag and score, you must cross 90% of the entire map... You simply can't go from your base to the enemy's directly...so every corner of the map is fully used.PRiMoiCoN wrote:this map looks really sweet.....but i think teh bases are too close together....i think there should be one base on one side of the map and one on the other.....so more of the map gets put into use......but either way the map kicks ****
YO
The next time I see taco in a ce game I will talk to him to get him to get your map in game. lol. I will try to find the server he is admin at.
If there is a problem on the forums, message me through IRC, AIM, or through PM.
Why We Mod - Completed
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The people without xbox live will give it a shot.
If there is a problem on the forums, message me through IRC, AIM, or through PM.
Why We Mod - Completed
I don't think every haloCE player owns an Xbox or will buy one to play halo2... HaloCE will survive!
Guys! no big step yet, no map in game, just some little modifications to get the poly number down and edges on the ramp near the towers have been reworked... and some new renders that show the map a bit clearly I think:
YO!
Guys! no big step yet, no map in game, just some little modifications to get the poly number down and edges on the ramp near the towers have been reworked... and some new renders that show the map a bit clearly I think:
YO!
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Guys, I just want to share with you this new big update:
Lastly I have been reworking the map entirely to get the poly number down (it's true it was too high), It has been a very very huge work, I've spent some night on it but I think the result is here... there is now 2 times less polygons and the general design has not changed a lot... I've even managed to make it cleaner...
About the textures: I'm not going to use the standard halo textures but my owns.. In effect I've been working on custom textures (based on real pictures taken with my 5million pixel digital Cam) for a few month now and I can finally show them to you here on the map...
But let's the pictures speak by themselves... pic (shaded model), pic (with custom textures).
YO!
Lastly I have been reworking the map entirely to get the poly number down (it's true it was too high), It has been a very very huge work, I've spent some night on it but I think the result is here... there is now 2 times less polygons and the general design has not changed a lot... I've even managed to make it cleaner...
About the textures: I'm not going to use the standard halo textures but my owns.. In effect I've been working on custom textures (based on real pictures taken with my 5million pixel digital Cam) for a few month now and I can finally show them to you here on the map...
But let's the pictures speak by themselves... pic (shaded model), pic (with custom textures).
YO!