Tutorial: Scenario Editing Tutorial (AI and Machines)

Only Xbox NTSC maps should be submitted here! Do NOT post full maps, only PPF files
Stinger77s




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Post by Stinger77s »

Swamp Fox, do you think this is the reason ViperNeo is not releasing his program that converts CE bsp's to Xbox bsp's, because he doesn't feel like righting a novel to release with his program?
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Post by The Swamp Fox »

nope

edit: even though he certainly would have to
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TheTyckoMan




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Post by TheTyckoMan »

is it just as hard to add ai's like more grunts to sp maps?
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Post by G0t m4xx 21a »

I don't think so, I'm pretty sure you jsut add more spawn points for a SP map.
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thinkreddie





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Post by thinkreddie »

this is soo complicated! It is indeed much more advanced then anything I have ever done before.
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Post by matchstrike »

I'am a big fan of your work Swampfox and I was wondering if you could make flood or covanant AI on a team against human players in BG and then post the ppf. I have done some modding but this AI stuff is way over my head, tons of other people like me would love it if you could do that.
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Post by mrhyperpenguin »

well when i was working on this i learned quite a bit, that could be understood by you avrage moodders.

the scenario holds items (vehicles, scenery, sky) that wont have to be loaded again, in expection to itmc's

there are is two places for a two machine refleixves (placment data, dependency list data) in everymap and in every map they are in the same spot. (at least i think so)
so add the proper data in the scenario, fix the reflexive spots so it points to the dependency data and placement data in hex (hXe reflexive calcuator), add the dependency in hht .meta.data file everything should work
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Post by matchstrike »

went right over my head, I'm just beginner
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