Tutorial: Scenario Editing Tutorial (AI and Machines)

Only Xbox NTSC maps should be submitted here! Do NOT post full maps, only PPF files
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Tutorial: Scenario Editing Tutorial (AI and Machines)

Post by The Swamp Fox »

Everyone's been asking, I figured it was about time everyone found out. There are a few things to help you in it along with the tutorial. Enjoy!

(This isn't in the tutorials section because no one looks there. (Or at least I don't.) I thought more people would see it here. ;))
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Scenario Editing Tut.rar
you can make AI with this :D
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mrhyperpenguin




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Post by mrhyperpenguin »

gj tsf, i wanted to figure this out by myself but who cares
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Post by Gabs »

Hey swamp, i finally got the AI to work a while ago but you haven't been on AIM for a long time. Thanks for the other brieft tutorial and putting up with my dumbness for hours :D .

Cheers, Gabs.
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Post by DSDahl89 »

Can you make it so the AI's keep respawning?
How about so they know where you are at all times, so they are always running towards u, that way, it'd be harder.

It'd be cool to play a level like Derilect, with 3 sword elites, who kept respawning!
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Post by The Swamp Fox »

yeah you can do all of that, with a stalking script or something, but ive never done the know-where-you-are-at-all-times thing
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Post by thinkreddie »

is this possible to do on xbox without the HEK?
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Post by junit0524 »

u can make ai respawn by replacing the med kits with the vehicle that u use to make the ai spawn with and it will spawn like crazy...u can also use a overshild, grenades, or invisibility
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Post by The Swamp Fox »

and somehow the proper, non-laggy version of that doesnt draw your attention? i made a vehicle respawning ai mod about 7 months ago.
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Re: Scenario Editing Tutorial (AI and Machines)

Post by TheTyckoMan »

Thanks alot, now we can get more great mods(and you won't have to do them all by your lonesome)
The Swamp Fox wrote:(This isn't in the tutorials section because no one looks there. (Or at least I don't.) I thought more people would see it here. ;))
that's because you don't need'em :)
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Post by Wooden Dragon »

Alright, now I'm more of a simple modder, but from what you're making this sound like, I can make respawnable AI in maps with this? If so, is there an easier way than reading this huge document?
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Post by The Swamp Fox »

uhhh nope it doesnt get any easier unfortunately
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Post by Wooden Dragon »

Interesting if true... Oh well, my dreams of being chaced by 50 elite and grunts in BG are shattered... for now.
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Post by swese44 »

Hmmm this will take a while. Why didn't you just add a fcn to hXe to do the AI process? That'd make it a lot easier.
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Post by The Swamp Fox »

now maybe people will actually understand why this information is not released as soon as it is figured out. its not simple stuff and it takes time to simplify...the method i used in SC was even more complex than the one you see outlined here. when i made the grid i was testing this tutorials method of injection. it worked needless to say, because the beams and doors worked, as well as the ai. if you dont understand it dont feel bad, but dont complain about people witholding information that you would have a hard time using. (if anyones wondering where this ranting is coming from, its mostly about people flaming MonoxideC for not telling how to do some of the things hes done, but ive also been accused of hoarding information -_-)
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Post by The Swamp Fox »

swese44: thats a lot easier said than done...why do you think sparkedit doesnt do this ;)
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Post by swese44 »

I was kidding by the way, I'm not that ignorant: :) Thanks TSF, I have nothing but respect for everything you've been doing.
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Post by thinkreddie »

the person that hoards info is flesh rider....
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Post by mrhyperpenguin »

WHY ISNT THIS STICKED?!!?

question, the reflexives have to be in a certin offset, but what about the translation? and do those reflexive offsets apply to ce?
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Post by The Swamp Fox »

i dont get you, but i can say this: both ce and xbox metadata engines run the same way, so the answer to your question is probably closer to yes
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Post by thinkreddie »

*sigh*... this is harder then it looks! :wink:
and, I know nothing of reflexives!!!
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