Tag: Weapon blaster
Tag: Weapon blaster
hi guys this is my first attempt at making a new weapon. i dont have anyidea how to add it to my .scenario in sapien so if u guys can help with that i can get pics hope u enjoy (oh there is no read me because i dont know how to even use the tag srry)
-Bio
oh i fogot to add that there is no collision-geometry because i couldnt figure it out some wierd tool error but helljumper said that it didnt need one so i delleted it
-Bio
oh i fogot to add that there is no collision-geometry because i couldnt figure it out some wierd tool error but helljumper said that it didnt need one so i delleted it
- Attachments
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- blaster.zip
- my first gun
- (47.93 KiB) Downloaded 31 times
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well if you want to import it you need to make an item collection for it
and then you can put it in your map with sapien
i made an item collection for u, just put in haloce\tags\item collections\single weapons
then in sapien under netgame equipment browse to your gun and place it on the map
and then you can put it in your map with sapien
i made an item collection for u, just put in haloce\tags\item collections\single weapons
then in sapien under netgame equipment browse to your gun and place it on the map
- Attachments
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- and a picture for u (i'm a bit bored)
- veryuhhhsucky.jpg (40.11 KiB) Viewed 2089 times
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- blaster.rar
- here u go
- (177 Bytes) Downloaded 10 times
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it wont fall cause i have made boxs test boxs for destrucable scenery and no it dont fall thru u can walk thru and drive thru it but it wont fall thru the map collision is what u need so mc and the hog/ghost cant drive thru it three to 1 not good chances and HMC helljumper model some more dude make some kick ass maps. halo 2 is dead till someone releases a editing kit for it!
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collision geometry gets finicky if u use a model other than the model itself as your collision model. it doesnt really matter for weapons, but for scenery and bipeds its a big deal. Collision geometry is what follows the sealed world rules, so you have to watch for open edges in your collision model and stuff. But still, use the model itself as the collision-model. It works perfect.Made By Me wrote:thats why you just make a box for collision, it still spins, and yes it will fall thru if you dont have collision
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