~~~MODEL: STARCRAFTghost~~~
-
- Posts: 62
- Joined: Sun Feb 22, 2004 7:44 am
- Location: Twitching around!
-
- Posts: 104
- Joined: Sat May 08, 2004 10:30 am
- Location: N-E-W Jerz
- Contact:
-
- Posts: 62
- Joined: Sun Feb 22, 2004 7:44 am
- Location: Twitching around!
well lessee. i'm working on 2 maps rite now so i can't really start on the starcraft map for a while but i'll do it eventually. we could do some zerg infested planet and maybe a space station. be prety cool and not that hard. cept for the new bipeds. sounds can be found in either the system files or cd for starcraft. guass rifle uses 6 round burst. that's wat it sounds like in the game. canister rifle has a slightly explosive bullet and 20 rd clip. making the marine would be really freaking hard but i found a site that has a model and i think it's great but making animations are hella hard. it'd be a map that went down in history tho. i think i'm gonna go play starcraft.
-
- Posts: 104
- Joined: Sat May 08, 2004 10:30 am
- Location: N-E-W Jerz
- Contact:
-
- Posts: 8
- Joined: Thu May 06, 2004 11:33 am
- Contact:
Ty for posting it in .OBJ format i opened it in blender and its not in scale....
look.
the ghost gun should fire in three round bursts that would be kinda cool and its far range but make it just a little more innaccurate than the sniper rifle. and the original sounds from the game should be used. And when u zoom it shuld have a lazer pointer also.
look.
the ghost gun should fire in three round bursts that would be kinda cool and its far range but make it just a little more innaccurate than the sniper rifle. and the original sounds from the game should be used. And when u zoom it shuld have a lazer pointer also.
- shadowkhas
- Posts: 5423
- Joined: Wed Jun 23, 2004 8:00 am
- Location: Salt Lake City, Utah
![]() |
![]() |
While we had a *cough*Nice Bump*cough*, I would like to point out, that you sir, d3fault, have made a fool of yourself.d3fault_dot_xbe wrote:your retarded, how is he supposed to do that with Mac OS?
on-topic: nice model
As for the model being to scale, it's really not that big of a problem. Open it in Wings3D (or any decent modeling program) and scale it.