exporting problem (not the "no actors problem") pl

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Shadowkiller





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Joined: Mon Oct 04, 2004 12:39 pm

exporting problem (not the "no actors problem") pl

Post by Shadowkiller »

Ok i was making a test weapons and i have 3ds max 6 i did everything as the tutorail said (HMC helljumper's tutorail) i was ready to export the model i exported to the models and the fp model directory the i was going to export it the the physics then BAMMMM!!!!!! i get heis error Image

i tryed it again and agian i even reinstalled windows but i still get it i exported it as a animation and it worked then i made a map and exported it as a JMS and it worked then i tryed a different weapon and i got to the export part then BAMM!!!!!!!!! :evil: its there again

heres some picutures of the error

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PLEASE HELP!!!
Sonictag




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Post by Sonictag »

Thats a general 3ds max crash, when the processes for 3ds max goes to a certain height it crashes, avoid this by saving frequently and not processing tasks which will take too long. For example, if you run a flatten map on a 200,000 polygon model, it is likely to crash.

This also occurs alot if you have low ram, a bad graphics card. It used to happen to me alot. Also, what version of windows are you running?
Shadowkiller





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Joined: Mon Oct 04, 2004 12:39 pm

Post by Shadowkiller »

im not running a big file it an assult riffle and i have a RASEON 9800 PRO and i have 640 MB of ram or something and i have windows XP pro and it only happens with the guns nothing esle iimport then with the gbxmodel importer.
Pie





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Post by Pie »

woah, when i first opened the page i thought i was getting an error LOL

didn't know it was a pic till after i looked at it.


dunno how to help though... :?
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theenjoisk8r





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Post by theenjoisk8r »

lol u reinstalled windows
Sakievich





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Post by Sakievich »

have you assigned materials to ALL the faces?
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