(Halo 1)BSP Remover program.

Utilities primarily designed for the original Halo.
scubaneo13





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Post by scubaneo13 »

Ok I figured out how to use it, but when I remove the bsp, it still shows up when I play. This is what I did. In notepad I type FH.map (My New maps name) and then press enter and type cache003.map on the second line down (for the path). I save it, rename it as mapnames.ini
I then run the program, its says successully removed BSP from FH.map and then it creates the cache003.map I go to play it and the BSP is still there. Am I doing something wrong? Please reply
Echelon




Vector Mad Hatter

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Post by Echelon »

how do you make a "bloodgulch.ini" so that you can remove the bsp.with bsp remover?
Echelon




Vector Mad Hatter

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Post by Echelon »

someone please help!
da dude of halo2




Wordewatician 250

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umm

Post by da dude of halo2 »

what is this used for and how do u use it.
Echelon




Vector Mad Hatter

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Post by Echelon »

All I know is that it removes the bsp so that all is left is what you have added to the level. Other than that I have no Idea. The creator of the program isnt saying how to use it really. So whatever. Hope this helps a little bit!
[files]halo1dude





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Re: re

Post by [files]halo1dude »

royale T wrote:Haha I expected something like this coming out after the post of Vortex.

Nice though, fun to see how we can get all sorts of specialised tools lately.
It should be a fun combination using engineer and this BSP remover.

Hmm just thought we could now (in combination with Engineer) create perfect habitats for longswords&lifepods...

Your readme could be a little clearer, this might be easy for you, but I dont know wether to put a folder, a shortcut or a text document called mapnames.ini in.

what is engineer? :)
(





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Post by ( »

does this allow you to import and export bsp??
the higher they are the harder they fall.........
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