Importing Rendered-From-Scratch Models into HMT3

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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dpraedan





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Joined: Tue Nov 25, 2003 5:03 am

Importing Rendered-From-Scratch Models into HMT3

Post by dpraedan »

I'm not sure if this has been covered before, but I was just wondering if there is a way to import a model I made completely from scratch into HMT3. I'm looking to replace the shotgun with it. Any help is appreciated. And if this has been answered before, shoot me, but still please answer it. And no, I am not a n00b.
sp2sam





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Joined: Tue Dec 02, 2003 9:03 pm

Post by sp2sam »

currently no... but ppsimakesmehigh has gotten some new stuff in but he isn't telling anyone yet
dpraedan





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Joined: Tue Nov 25, 2003 5:03 am

Post by dpraedan »

But his models are just edited. I created a Tommy Gun from scratch and I want to use it. I don't know how to do it though.
Firon





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Joined: Sun Nov 16, 2003 12:57 pm

Post by Firon »

Well, you'll need a .obj exporter and then export the file into .obj. Then Import it into the Shotgun. As long as it has equal or less vertices and indices, it should work.
dpraedan





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Post by dpraedan »

Err... what if it has more?
WaLKa





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Location: Montr

Post by WaLKa »

the gun would also have to be smaller than shotgun, hmt can't inject bigger
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Firon





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Post by Firon »

dpraedan wrote:Err... what if it has more?
Then it doesn't work.
Ang88





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Post by Ang88 »

you could replace something else, that has more verticies, with your model, then just use the Deadly shadows model swapping pluggin to change the models

but i have had problems with adding my own models in, it always tells me that my model broke into more parts than is allowed, and i don't know how to make it one peice
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