oh you model weapons? i'm not trying to spite you, but i would like to see your work. i've made a couple of weapons as well. mostly melee weapons. to enlighten you and the rest of the players, here is the map concept:
this is an evergreen forest, and the terrain is densely packed with trees. the bases will be tents. in this forest, there is a forest fire. this is, i think, a very cool environment to have a firefight. the upper level is accessible by climbing trees. smoke is in the environment, and your vision is limited. depend on your team for survival. the more eyes and ears you have, the better chance you stand. don't be a stragler, because you may end up with a machette in your back!

when your team comes to the chokepoint, look around, but move quick. snipers may be watching from the upper ledges, looking to pick off a leader or stragler, or resort to firing off a barrage of four bullets. enemies at ground level may be to the right or left or even both once you exit the chokepoint, so make your moves accordingly. stop. listen. there is rustling behind the bushes, so throw a nade and prepare for the firefight that is about to ensue. your team member is dropped by an unseen sniper, as your nade takes out a would-be enemy ambusher. 7 on 7, but you're in their territory, and their team mate spawns nearby. hope your teammate is quick on his feet, because you're taking on them all!!! get ready for the BLOODSHED
