Lamborginie Countach UPDATED

This forum is for uploading new building blocks for maps such as tags and new models. Please do not post any copyrighted material (ie, models/textures from other games).
commanderoz





Posts: 93
Joined: Tue May 25, 2004 3:07 am
Location: Red Base
Contact:

Lamborginie Countach UPDATED

Post by commanderoz »

:twisted: this is my latest model of one of my build it your self models. its done just not skined cuase i cant find unwrap 3d. i made it with two diffrent looks hope you dont mind. im currently working on the shelby series 1.
Attachments
lamborginie.zip
(51.94 KiB) Downloaded 96 times
black lamb.jpg
black lamb.jpg (23.02 KiB) Viewed 2644 times
lambpic.jpg
lambpic.jpg (14.78 KiB) Viewed 2644 times
Last edited by commanderoz on Wed Sep 29, 2004 1:41 am, edited 2 times in total.
Captain_Lag





Posts: 729
Joined: Thu Dec 25, 2003 11:24 am
Location: The one pointing the crosshairs at you...
Contact:

Post by Captain_Lag »

looks good so far....wish i cud model
Chiefy Master Boy





Posts: 3
Joined: Wed Sep 22, 2004 12:17 pm

Post by Chiefy Master Boy »

It's not bad...I always have trouble with those "built from scratch" models...too many vertices or indices.

Keep going!
commanderoz





Posts: 93
Joined: Tue May 25, 2004 3:07 am
Location: Red Base
Contact:

Post by commanderoz »

thanks for noticeing that for me i couldnt make out id it was an a or an o.
User avatar
SnaFuBAR





Posts: 2515
Joined: Sun Apr 04, 2004 11:21 pm

Post by SnaFuBAR »

it's a lamborghini countach...jeeziz....

edit: doing good so far!
Image
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
zero_cool





Posts: 85
Joined: Sat Apr 17, 2004 10:11 pm

Post by zero_cool »

great model, one thing, seeing as i dont own a countach, it could really be like this, but is the spoiler like that, with sorta a point in the middle?
OxYgEn





Posts: 376
Joined: Tue Jul 27, 2004 3:56 am
Location: Tn
Contact:

Post by OxYgEn »

Chiefy Master Boy Posted: Sat Sep 25, 2004 5:35 pm Post subject:

--------------------------------------------------------------------------------

It's not bad...I always have trouble with those "built from scratch" models...too many vertices or indices.

Keep going!



I make almost all of my models from scratch. I think it's the only way to make such custom models, if you know what i mean...[/quote]
ChvyVele





Posts: 61
Joined: Mon Jan 26, 2004 2:42 pm

Post by ChvyVele »

no the spoiler is supposed to be flat... i dunno why its curved down in the middle like that. i dont own one either but i know these things :D
"And it isn't that we just think that we can't be touched, it's not like we're feelin ourselves that much it just, if someone ever does put us in a clutch, we just know that you ain't gonna be the one who's gonna do it."
commanderoz





Posts: 93
Joined: Tue May 25, 2004 3:07 am
Location: Red Base
Contact:

Post by commanderoz »

its not curved down its flat i dont know why it looks like that tho. i had to double check to make sure it was flat
Sonictag




Wordewatician 500

Posts: 1241
Joined: Sun Aug 15, 2004 11:01 am
Location: England

Post by Sonictag »

it looks like that because it looks like you have 2 seperate meshes for making up the top of the spoiler, so the gap between the meshes makes it not look flat. The window looks bent, although that could be the box mapping on it. Also, i would suddgest detaching the doors as seperate meshes, this is so u can give em a cool animation (or someone else can) cauz they open cool! Also, try and get the rims on it to look like the real lamborghini countache, tht would look cool...

Also, your windows are too big to the pictures I have seen.

Also, do you plan on modeling the interior?

Image
commanderoz





Posts: 93
Joined: Tue May 25, 2004 3:07 am
Location: Red Base
Contact:

Post by commanderoz »

ok Mr. Perfecto it is only something i do on my free time. and i dont expect it to be perfect. and adding wheels when i made it for halo. you cant have wheels attached to the hull. they are separate. the only reason i made it is for some one to add to there mod. if you want to do the intior have fun, i started to do it but then well my comp crashed again so i didnt do that, but you people can. just give me some credit, i dont care what you do to it.
commanderoz





Posts: 93
Joined: Tue May 25, 2004 3:07 am
Location: Red Base
Contact:

Post by commanderoz »

p.s. i scaned my model lamborgini in for refrence so i know the windows arnt to big. another thing why do you have to put me down i have enogh things to worry about. try to give them some kind of good remark that way they will do better on the next one they do.
Sonictag




Wordewatician 500

Posts: 1241
Joined: Sun Aug 15, 2004 11:01 am
Location: England

Post by Sonictag »

Sorry if u feel like that, i am a bit of a perfectionist, and the model is good, i just try to criticize for the improvements on it.
commanderoz





Posts: 93
Joined: Tue May 25, 2004 3:07 am
Location: Red Base
Contact:

Post by commanderoz »

bump

-------------------------------------------------------------------------------------
Image
Infern0




Designer Pyre

Posts: 1929
Joined: Tue Jul 13, 2004 10:57 am

Post by Infern0 »

you know what, cool models dude. keep em going so far! but a huge bump ;)
_________________
Image
Image
THE_DEATH_U_SEEK





Posts: 11
Joined: Tue Jun 22, 2004 11:36 am
Location: Somewhere!!!!
Contact:

See it

Post by THE_DEATH_U_SEEK »

I would like to see that in gameplay! :D
Siman0





Posts: 40
Joined: Sat Sep 25, 2004 5:45 pm
Location: usa

Post by Siman0 »

uuuuuuuuuu i hate to be rude but wot is it :roll: :?: :?:
Pie





Posts: 2690
Joined: Wed Mar 10, 2004 8:46 am
Location: Bedford \ Nashua, New Hampshire
Contact:

Post by Pie »

Siman0 wrote:uuuuuuuuuu i hate to be rude but wot is it :roll: :?: :?:

a car? lol


looks nice, and just wondering, how many whatevers it got? as i see peopel always ask....cuz i made a kick ass convertable car....but it has over 14k polys(?)

and i know the recomended is 10k lol
so...BAM bye bye car..

[trailing]i might still have pics[/off]
Image
Thank You, SHOUTrvb, For This Fantastic Signature :mrgreen:
commanderoz





Posts: 93
Joined: Tue May 25, 2004 3:07 am
Location: Red Base
Contact:

Post by commanderoz »

well im not sure how many but i can easly fit in the warthogs place on the xbox version of halo the only problem tho is that it says, (to many subobjects). if you can fix that good job.
Strider Vega Core





Posts: 13
Joined: Thu Sep 30, 2004 5:45 pm

Post by Strider Vega Core »

I just took a look at those car models, nice...

I could probably use them for my map, Vertigo City...

Destructible scenery, like the ones on Halo 2, those cars could still be a little more rounded, but hey, they don't look bad, not bad at all
Locked