Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Fluffybunny
Posts: 45 Joined: Sat Dec 20, 2003 12:07 am
Location: Denver, CO
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by Fluffybunny » Sat Dec 20, 2003 12:09 am
Yea, I have MAX 6 and got the obj2MAX plugin. When I view my models they look like this...
Any help would be appreciated.
DankButter
Posts: 502 Joined: Sat Oct 25, 2003 12:40 pm
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by DankButter » Sat Dec 20, 2003 4:42 am
REALLY?!?!
honenstly, if you dont get that model..... PELEASE DONT MODEL!!! PLEASE?!!!!!
"NOT A FLAME!!!!!!!!!!!!!!!!!!"
WaLKa
Posts: 1314 Joined: Sat Nov 22, 2003 1:46 pm
Location: Montr
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by WaLKa » Sat Dec 20, 2003 5:59 am
dank,
calm down, i can see your getting agitated, but fluffy bunny, lol, had what he htought a good question, so don't tell him to try and stop modelling
oldfaq
Posts: 321 Joined: Fri Dec 19, 2003 7:31 am
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by oldfaq » Sat Dec 20, 2003 6:45 am
its probably because the plguin isn't made for Max 6 and it has a few bugswith it, try getting max 5
oldfaq
Fluffybunny
Posts: 45 Joined: Sat Dec 20, 2003 12:07 am
Location: Denver, CO
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by Fluffybunny » Sat Dec 20, 2003 9:40 am
it is made for max 6. It also does the same thing when I import in ms3d and Maya. Is there a plugin to reverse backfaces for any of those programs. I'll admit I'm not the greatest modeler, but I know what i'm doing. I've searched the forums for the answer to this problem and I couldn't find it.
Colin Campbell
Posts: 65 Joined: Mon Nov 03, 2003 2:12 pm
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by Colin Campbell » Sat Dec 20, 2003 9:45 am
*whistles*
Right click on the name of the viewport in the top left corner of the viewport
Go down to configure viewport
Check "Force 2-Sided"
Press ok
And viola. It should work fine. Remember, you need to check that in the render preferences as well, which is just located in the normal render screen. I only have Max 5.1, but it should be something similar
Fluffybunny
Posts: 45 Joined: Sat Dec 20, 2003 12:07 am
Location: Denver, CO
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by Fluffybunny » Sat Dec 20, 2003 10:31 am
thankyou Colin Campbell
:edit: but it is still inside-out when I render it.
:2nd edit, I figured it out, n/m
Lazer
Posts: 67 Joined: Sun Nov 30, 2003 9:35 am
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by Lazer » Sat Dec 20, 2003 11:48 am
How did you fix it... I got the same problem too :[
cX.Lazer
Fluffybunny
Posts: 45 Joined: Sat Dec 20, 2003 12:07 am
Location: Denver, CO
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by Fluffybunny » Sat Dec 20, 2003 12:00 pm
hehe, whats up lazer. When you gonna give me ns_nancy.
And to fix it. go to the full render thingy, not the quick render, and chen force 2 sided.
Lazer
Posts: 67 Joined: Sun Nov 30, 2003 9:35 am
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by Lazer » Sat Dec 20, 2003 12:13 pm
LOL small world this is eh?
cX.Lazer
Reppyboyo
Posts: 3 Joined: Tue Dec 16, 2003 8:57 am
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by Reppyboyo » Sat Dec 20, 2003 2:08 pm
Select model, convert to editable poly, select all faces, flip (or flip normals), voila
Fluffybunny
Posts: 45 Joined: Sat Dec 20, 2003 12:07 am
Location: Denver, CO
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by Fluffybunny » Sat Dec 20, 2003 2:18 pm
Reppyboyo wrote: Select model, convert to editable poly, select all faces, flip (or flip normals), voila
that's what I wanted! tytytytyty!!!!!
WaLKa
Posts: 1314 Joined: Sat Nov 22, 2003 1:46 pm
Location: Montr
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by WaLKa » Sat Dec 20, 2003 2:21 pm
glad you got what you needed
Niteshift
Posts: 4 Joined: Sat Dec 20, 2003 2:21 pm
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by Niteshift » Sat Dec 20, 2003 2:22 pm
If any of u guys are using LIGHTWAVE for models and this happends just press f to flip polys.