|===-- AC's Conversions Map Pack Release --===| w/Patch

Only Xbox NTSC maps should be submitted here! Do NOT post full maps, only PPF files
Spammy




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Post by Spammy »

Actually, that is just a flag position swap I did.

I actually found out that SC MP will open in Sparkedit 2.5(so we can position flags and vehicles and stuff). Only thing is that if we move the flags to another spot other than the 2 they already are at(doesn't matter which flag is at which original spawn), the spawns tend to screw up and one team wont spawn. I actually have gotten the flag in security panel area to spawn outside without problems. The flag by the locked door in SP doesn't like to be moved though.

P.S. I'm glad to find out that my map will syslink.
BigSnaggle





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Post by BigSnaggle »

You should put in the HCE conversion ViperNeo just did...awesome stuff.

Thread - http://www.halomods.com/forums/viewtopi ... highlight=

File - http://nmp.hxbdev.org/files/xbox_tutorial.rar

It's sick.
Digital71





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Post by Digital71 »

BigSnaggle wrote:You should put in the HCE conversion ViperNeo just did...awesome stuff.
Even though I agree, that is an awsome map, it's not a SP -> MP conversion, so it doesn't really belong in this map pack (hence the name [SP -> MP] Mappack).
WHAT YOU SAY?
fezzman




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Post by fezzman »

Digital71 wrote:
BigSnaggle wrote:You should put in the HCE conversion ViperNeo just did...awesome stuff.
Even though I agree, that is an awsome map, it's not a SP -> MP conversion, so it doesn't really belong in this map pack (hence the name [SP -> MP] Mappack).
Digital, I also agree with you to a point. Perhaps the proposed map pack shouldn't be limited to being called a sp>mp conversion pack. Maybe it would be better served to be simply called a 'conversion' pack so maps like this can be included.

So far there aren't enough workable (compressable/linkable) sp>mp maps that will fill up a whole map pack.

Just an idea. Hopefully there be more conversions released soon to fill that void. I know that once H2 comes out my little mind will be busy for quite awhile on something else. :lol:
Digital71





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Post by Digital71 »

fezzman wrote:
Digital71 wrote:
BigSnaggle wrote:You should put in the HCE conversion ViperNeo just did...awesome stuff.
Even though I agree, that is an awsome map, it's not a SP -> MP conversion, so it doesn't really belong in this map pack (hence the name [SP -> MP] Mappack).
Digital, I also agree with you to a point. Perhaps the proposed map pack shouldn't be limited to being called a sp>mp conversion pack. Maybe it would be better served to be simply called a 'conversion' pack so maps like this can be included.

So far there aren't enough workable (compressable/linkable) sp>mp maps that will fill up a whole map pack.

Just an idea. Hopefully there be more conversions released soon to fill that void. I know that once H2 comes out my little mind will be busy for quite awhile on something else. :lol:
As of right now, there are 10 in the list in the first page and 9 of them are compressable. Scotty said that hht4 can compress "Halo" and TSF said he has 2 more (that's a total of 12). If we also include Spammy's AOTCR outdoor coversion, that will be 13.
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anyone





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Post by anyone »

hey angrycamel. i have an updated Rampage with a lot less orange, but i still couldnt get rid of the floating lights, any help on that? i pm you abou it.
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Post by angrycamel »

Awsome... I got the Rampage update. Thanks! I am not the guy to help ya with the modding.... sorry. I am sure some of the very skilled people around here would not mind lending a hand if they are free from thier own projects.
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angrycamel




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Post by angrycamel »

Digital71 wrote:
BigSnaggle wrote:You should put in the HCE conversion ViperNeo just did...awesome stuff.
Even though I agree, that is an awsome map, it's not a SP -> MP conversion, so it doesn't really belong in this map pack (hence the name [SP -> MP] Mappack).
I think that I might have given it the wrong title.... I was really aiming at BSP conversions. But I didnt want to lead everyone to believe that it had to be a true BSP instead of scenery of a BSP. Anyways... let know from now on, for the record this is BSP conversions and SP-MP conversions... all in the same. Thanks!
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Martijn Gelissen




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Post by Martijn Gelissen »

Wat about Fissure Falls fom Running Riot?

Dunno if it needs a lot of work though
Martijn
angrycamel




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Post by angrycamel »

That is not complete as far as I know. If anyone knows differently, please let me know.
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tristanx





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Post by tristanx »

i couldn't find the "Halo" sp to mp conversion... does anyone know where it is?
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Post by (GT)Juggler »

tristanx wrote:i couldn't find the "Halo" sp to mp conversion... does anyone know where it is?
Its called A Night In the Canyons - and you can download it here:
http://files.halomods.com/viewtopic.php?t=12379
halogt.com
wpimap.com
justfuckinggoogleit.com
tristanx





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Post by tristanx »

thanks juggler...

this whole NMP, CXE, and sp to mp is really neat.

question about these. will the all by accessable on one main screen in halo, ie:

NMP Multiplayer
CXE Multiplayer
SP to MP
Options

just curious.
mrhyperpenguin




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Post by mrhyperpenguin »

tristanx wrote: NMP Multiplayer
CXE Multiplayer
SP to MP
Options

just curious.
i like that, the first two should be possible, but the Sp to MP i dont think so, since its regularly

campiegn
multiplayer
settings
game demos

i dont know if we can change the location of settings
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Post by angrycamel »

It is possible to write a sperate launcher that you open everytime you want to play halo... instead of launching the halo default.xbe you replace that xbe with a launcher that is written to be a chooser for each installation of a mapPack.

Like so:
Image

Each would link to a MapPack installation... in the example of NMP1.1; when you selected it from the list it would go to the haloNMP.xbe file and then you would see the same thing that you see when you go through the game demos link now. But the game demos link idea is flawed, because the more MapPacks you add the more cummbersome it becomes. A centralized Launcher is neccessary but I cannot find anyone with the know how to write it.

I know this is getting off topic... so please, if everyone wants to discuss this further lets continue it on another thread... but those are my ideas on the matter in a nutshell. A big nutshell :)
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Post by cmart* »

sounds sick :D
Lightning





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Post by Lightning »

The tutorial map Is Syslinkable BTW, fun with 8 people lol
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Post by angrycamel »

Great news Lightning. Thanks for the update.
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mrhyperpenguin




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Post by mrhyperpenguin »

Lightning wrote:The tutorial map Is Syslinkable BTW, fun with 8 people lol
someone may want to update the little flaws it has, like the ghost skin is off and the visor doesnt have color, and the cyborg mp is wrong
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Post by 2bitwhore »

well i count 13 maps can we release this? not that it matters but i have already done this although i couldnt find this many maps i have 4 lol but since ive worked on it i have a few ui.maps modded already just need a nice halo_logo idea i have the whole ui's changed color like NMP is red (i have orange, green, and purple i think. i started to do a lightish red but never finished it) let me know if you guys wanna use it i thought it might keep you from the extra work



edit:

oh and as far as a menu i simply linked the gamedemos to a copy of evox in the halo directory
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