
This is my first post here but I have been reading you all for a long time.
First of all, let me introduce myself: I'm 29 and I live in Paris so my english is very basic; I hope I'll make me understand with my words
(if you answer to this message use a simple language please, thx)).
Lastly I've been working on modeling a map for Halo CE and it took me almost all my spare time because it's my first model ever with a 3d package as amapi designer, so I had to learn to use it and it's hard to use when you don't know 3d stuff... maybe not as hard as 3dsmax (that's why i chose amapi) but believe it was hard and represent a lot of work...
Problem is that I have no idea on how to use the HEK in order to introduce the model in Halo CE and I am going to have less spare time in the coming weeks so I won't be able to learn the hek and do the job myself... That's why I'm calling all the talented mappers, texturers, skinners... here to join forces and work on it!
YOYORAST ISLAND has been concieved for CTF, the originality is that the 2 flags are very near one from the other but you have to go through the all island to reach the enemy base and there are multiple ways to go being for the jeeps or for the soldiers... Well its dificult for me to explain with my bad english but let's say its like a race for the flag with a lot of places to hide and stop the jeep's progression. Look at the rendered picture to have a better idea (those are not very good and don't represent the mapat it's best) :
Update! Have a look at the pictures in my next post.
I really think this map has the potential to become THE Best Map, and in order to make the best map I need the best and talented people because there is a lot of workand some technical problems to deal with :
- I think it's a challenge to make my model work in 3dsmax, in fact I've not been able to load it entierly in 3dsmax but it works in little pieces or object by object so you'll have to reasemble the diferent object in one piece...
- Maybe there is too many polygones for halo... If this is the case i can rework the model.
- As i didn't had the soldiers and vehicules dimension i modeled the map with my own dimensions... maybe it will have to be reworked.
- The map needs to be tested with the jeeps to see if the trajectoirs are good and the jumps are well oriented....and corected if necesary.
- The model is not textured, so that is to be done.
- .....
With all tihs delicate work to be done and all the work i have already done, i hope you'll understand that I have to select the people I am going to work with and give the file of my model... So don't hesitate to replay here or to send me an email at yolombardet@free.fr, eventualy show me an example of what you've already done...
Guys thank you for reading I'm waiting for replies and feedback.
YOYORAST