Injecting new weapons, and collision model creation

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Scotty





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Injecting new weapons, and collision model creation

Post by Scotty »

Is it yet possible, to create a .obj file on 3dsmax or milkshape, and then inject it into a map, creating a new weapon without overwriting anything, so you don't have limits of verticies and indicies?
Also how were things like the ultrablock created, with a new collision model? How do you create them. Can anyone help?
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rabiv88





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Post by rabiv88 »

No not yet... About the collision model, there is a tut around here (I think) that explains what you have to do
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TheTyckoMan




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Post by TheTyckoMan »

scotty wrote:is it yet possible, to create a .obj file on 3dsmax or milkshape, and then inject it into a map, creating a new weapon without overwriting anything, so you don't have limits of verticies and indicies?
Also how were things like the ultrablock created, with a new collision model? How do you create them. Can anyone help?
This is how they did it
http://www.halomods.com/forums/viewtopic.php?t=10485
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Scotty





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Post by Scotty »

thanks guys. rabiv88, could you point me towards that tut, i can't find it.
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rabiv88





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Post by rabiv88 »

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Scotty





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Post by Scotty »

cheers, looks really complicated tho. :?
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