New Map: Vertigo

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JC





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New Map: Vertigo

Post by JC »

Just like all the others, patch over BG, this is a large map with two bases at the ends of the map, the thing that sets this map apart is the way that it is designed, it was created with 3D combat in mind, witch is evident by the rounded corners and edges, the walk on walls is on so you have much more area to fight in, enjoy.I've also added baricades sice I took the picture.
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Vertigo.rar
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Picture.jpg
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Last edited by JC on Thu Aug 19, 2004 5:19 am, edited 1 time in total.
jeffthejoo





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Post by jeffthejoo »

an intresting level, but you should take falling damage off since getting the blue flag can be a little hard because the spiderman conrols can be a little odd when on walls which can result in falling off a wall and dieing
JC





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Post by JC »

I'll do that, It should be up now.
fezzman




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Post by fezzman »

Very interesting idea. You get the creativity donut of the day. (o)

Too bad weapons can't be made sticky. You could have the weaps/p-ups all around in the tube. :o
JC





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Post by JC »

I wish I could do that, but I don't have the knowlege to do something like that.
Mest





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Post by Mest »

JC = pure map making pwnage
spesalfred





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Post by spesalfred »

you cant make weapons sticky, but u can suspend them in mid air with sparkedit
check out my sweet Dawn of the Dead video
http://files.mythica.org/halo/DotD.wmv
jkjk




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Post by jkjk »

It's been like a week JC. Where's the next 7 maps? j/k. GJ with this one. Novel idea.
tomithy





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Post by tomithy »

spesalfred wrote:you cant make weapons sticky, but u can suspend them in mid air with sparkedit
how?

LOVE! the map by the way
JC





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Post by JC »

spesalfred wrote:you cant make weapons sticky, but u can suspend them in mid air with sparkedit
The weapons will just fall if I suspemd them in the air, I might release a V2 in a few days with a few modifications to the way it's built.
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