Can't Run Radiosity

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davek20





Posts: 65
Joined: Wed Jun 02, 2004 1:05 pm

Can't Run Radiosity

Post by davek20 »

I was fixing up my map and then I tried to run radiosity in Sapien, but a messege came up in the game windo saying something like:
found degenerate triangle [bad UV's or somehting]

But the thing that makes me mad is that in Tool, when I ran the "structure" on it as I was working on it, just to make sure i had no open edges, it said it found a denegerate triangle, z-buffered triangle and nearly coplanar surfaces and radiosity WORKED. :? :? The only thing I changed was a bitmap that I am not using currently in my map. But I did compile it and made the shaders. I also changed some of the structure to my level but, I dont think thats what is wrong with it. I didn't add any new textures/materials to it either.

So, how can I get radiosity to work? Or what is wrong with it?
Twister689





Posts: 24
Joined: Sat Aug 14, 2004 3:36 pm

Post by Twister689 »

im having this EXACT same problem! and its really making me mad. I am hitting a problem every freaking step. First max, then tool, and now this!! hopefully someone will reply.
HMC Helljumper





Posts: 385
Joined: Wed Jun 16, 2004 2:02 pm

Post by HMC Helljumper »

import the debug.wrl file and uncheck all of the checkboxes. then go into wireframe mode (f3) and search for the objects that were imported.

or

import the debug.wrl file, uncheck all of the boxes. then press "h" and select each object and then press "z" to zoom in on the object, generally u will have to weld some vertices together to fix the error. so that should fix ur problems.

any other questions that you have... you can PM me.

and ill either tell u how to fix it or fix it myself.
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