Saving models with HMT?? Can it be done?

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Post Reply
venomai




Wordewatician 100

Posts: 108
Joined: Wed Jun 23, 2004 12:02 pm

Saving models with HMT?? Can it be done?

Post by venomai »

Hey, i want to save the model of uhh.. lets say pistol (the real halo pistol, that is) so i can edit it and stuff and then re-inject it. How would i go around to saving it? And can it be done with HMT?
User avatar
Danke




Wordewatician 500 Mad Hatter

Posts: 2256
Joined: Sun Nov 02, 2003 7:44 pm

Post by Danke »

Um.... export it? Have you looked at the mod2 tags yet?
Image
venomai




Wordewatician 100

Posts: 108
Joined: Wed Jun 23, 2004 12:02 pm

Post by venomai »

umm.. How? I'm trying to get the model from HMT or wherever into 3ds max. How do i go around doing it? And i'm pretty in-experianced with HMT and modding, so i don't really know what you mean by mod2 tags :?
sorry.. :roll:
User avatar
Danke




Wordewatician 500 Mad Hatter

Posts: 2256
Joined: Sun Nov 02, 2003 7:44 pm

Post by Danke »

Image
OBJ importer can be found here.
SSDC





Posts: 154
Joined: Thu Jun 03, 2004 7:16 am
Location: Cambs

Post by SSDC »

Also, if you just try to import it straight into max, you will probably have to do loads of normal swapping. I recommend importing it into a program like AccuTrans 3D, saving it as a .3ds then importing that into 3ds Max
venomai




Wordewatician 100

Posts: 108
Joined: Wed Jun 23, 2004 12:02 pm

Post by venomai »

Thanks a ton for the help guys, i'll try that now :D

BTW: SSDC, i don't have AccuTrans.. is it free?
SSDC





Posts: 154
Joined: Thu Jun 03, 2004 7:16 am
Location: Cambs

Post by SSDC »

AccuTrans isn't free, but you can download a free trial at http://www.micromouse.ca/downloads.html
User avatar
Danke




Wordewatician 500 Mad Hatter

Posts: 2256
Joined: Sun Nov 02, 2003 7:44 pm

Post by Danke »

You won't have any normal problems, other than them being flipped. Just go into edit mesh and select all the faces and flip the normals. Not hard. But I think Max 6.1 might have a minor glitch with this plugin. Chances are you don't have 6.1, but just try it first.
Image
Post Reply