[Halo 1] ----- Xinject Final ----- *Updated 10/07/04*

Utilities primarily designed for the original Halo.
fezzman




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Post by fezzman »

That beer sure what tasty. I've got a bit of a problem with the injection that I am experimenting with.

I am toying around with a longest mod that I had laying around. It has panels already injected over the flag base (thanks MR. Murder) and I'd kind of like to keep the barricade that is already in the map. I already injected the model and collision of the field generator from rr but when I got down to scenery I realized that I may have made a mistake. There is no other scenery left to inject over (only flag base and barricade). Is there any way around this?

Thanks
mr_abc





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Post by mr_abc »

u dont just inject over scen you can write over any model you said longest so just inject over warthog or ghost etc. also you can inject over weapons too :wink:
fezzman




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Post by fezzman »

mr_abc wrote:u dont just inject over scen you can write over any model you said longest so just inject over warthog or ghost etc. also you can inject over weapons too :wink:
Great, I'll try that. Thanks
dazed_and_confused





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Post by dazed_and_confused »

This doesn't make any damn sense at all.

I'd been having some trouble with injecting new models, so I decided to do something really simple, and then work up from there, so that I could hopefully figure out where I'd been making my mistake.

I decided to inject the default pistol model from Bloodgulch over the default pistol model in Halo. It doesn't get much simpler than that.
This is what I did:
1. Opened Bloodgulch with XInject. Saved pistol model meta.
2. Opened Halo with XInject. Injected previously saved pistol model meta over pistol model. Yes to raw data.

None of the dependencies change (and they're all still listed below), and there isn't a new collision model to inject, so I don't see anything else I can do.
For some reason, the game freezes whenever I try to look at/use the pistol.
It's obvious that I'm missing a crucial step somewhere. Can anyone tell me what it is?

Also, what exactly does the VerticeFixer do?
"I've been dazed and confused for so long it's not true..."
mr_abc





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Post by mr_abc »

ok listin dazed_and_confused you poseted the same question 3 times it will not be tollerated. also what was even the point of injecting something that was already there thats probally why it crashed.
Lightning





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Post by Lightning »

The pistol is the SAME model! Why are you trynig to replace something with the same thing :?
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Post by Echelon »

mr_abc wrote:u dont just inject over scen you can write over any model you said longest so just inject over warthog or ghost etc. also you can inject over weapons too :wink:
Heres a follow-up question. If you inject over a model(warthog lets say) dont you sill have to replace some sort of scenery to make it work(give a piece of scenery the meta number of the warthog). You cant just add more stuff....dont you have to replace it.
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Post by Stinger77s »

Question for anyone who can answer, when nulling out the chunk count on the bsp decals do you just null out the chunk count on the first reflexive back from vnes or do you do all of them?
mr_abc





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Post by mr_abc »

TheMadModder wrote:
mr_abc wrote:u dont just inject over scen you can write over any model you said longest so just inject over warthog or ghost etc. also you can inject over weapons too :wink:
Heres a follow-up question. If you inject over a model(warthog lets say) dont you sill have to replace some sort of scenery to make it work(give a piece of scenery the meta number of the warthog). You cant just add more stuff....dont you have to replace it.
um yes and no two ways the one you said or you could change vehi(you injected over) to scen-obj-yyyy so it now becomes scen. o yea if u cant see the model in spark goto tool import tag into scenerio then veh then your overiten model.

hope this helps

-Abc
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MrMurder




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Post by MrMurder »

if you take your collision model for the ultra panel into a hex editor like hex workshop and go to the bottom of the data select all the 00000000 and scroll up delete all of them and you can get that huge meta file down to under 2000 bytes small enough to inject over the needler ammo no great loos i think you will agree.
Thanks for your time.
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Thanks for your time.
elmo1989





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This is program is great but it takes forever to get a bsp

Post by elmo1989 »

I have been here for threes and still no bsp to start and it still ask for where to save it is there something i did wrong
elmo1989





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I screw up on the last reply

Post by elmo1989 »

I have been here for three hour's trying to save this bsp the bar have been going and it asking where to save every timea bar fills up is there somethign I'm doing wrong
junit0524




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Post by junit0524 »

i cant figure out ce bitmap conversion :?
pokecancer




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Post by pokecancer »

choose your bitmap.map location for haloce.
it is usually: c:\program files\microsoft games\halo custom edition\maps
open the CE map that has the bitmap in it you want.
go to the meta of the bitm and save.
open your xbox map.
choose a bitm with enough room to over write.
inject.
junit0524




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Post by junit0524 »

could u post a dl of the bitmaps.map for us without halo ce?
UltraMagnus




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Post by UltraMagnus »

thanks alot poke

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{SOH}FAdu09





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Post by {SOH}FAdu09 »

never heard of this before now :P

really cool, kinda like HMT only i can open any map file, on HMT its pretty much BG, battle creek, and some SP levels. this is anyone i want. i reccomend it :D
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Post by Sentinel_ »

...
twolvesfan624




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Post by twolvesfan624 »

ive been out of modding for a couple of months now, what exactly does this do?
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CDK908





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Post by CDK908 »

excuse me but what does this do i didn't see a discription.
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