This forum is for uploading new building blocks for maps such as tags and new models. Please do not post any copyrighted material (ie, models/textures from other games).
SquiddyTreat!
Posts: 43 Joined: Fri Jul 02, 2004 11:05 am
Location: A puddle, damn you! Watch your step.
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by SquiddyTreat! » Sun Aug 29, 2004 5:14 am
Okay, I'm NOT saying it's mine, just extracted it from HALO PC, and stuffed it into a rar. It has NO COLLISION MODEL, AND THESE ARE NOT TAGS!: IT IS A RESOURCE. I noticed someone posted in the Tech Questions forum about this. Put the longsword into a map, give it collision, and do all that. It would be pretty nice to see that. It's THE EXACT SAME LONGSWORD AS IN HALO PC. UNCHANGED, UNEDITED.
Here it is.
Attachments
LongSword-MODEL-NOTTAGS.rar
LONGSWORD BOMBER-NOT TAGS-MODEL ONLY- NO COLLISION, THOUGH. SAME ONE FROM HALO PC. (81.29 KiB) Downloaded 79 times
Jeagen
Posts: 115 Joined: Sat Jul 24, 2004 12:08 pm
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by Jeagen » Sun Aug 29, 2004 5:26 am
well,this wont work....cuz it cant b injected through hmt...i was thinking some1 to rebuild a map and try it....but my friend and i BOTH tried alone and we got the same out come the screen went black right when the server started :/
Captain_Lag
Posts: 729 Joined: Thu Dec 25, 2003 11:24 am
Location: The one pointing the crosshairs at you...
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by Captain_Lag » Sun Aug 29, 2004 7:32 am
well the .gbxmodel is in Guerilla so if u make a collision and a .vehicle tag it can be added easily....but its huge so you'd need a big ass map to put it in
Meatwad
Posts: 13 Joined: Thu Aug 05, 2004 6:14 am
Location: we gonna ride, we gonna shine...
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by Meatwad » Sun Aug 29, 2004 9:55 am
jeagen u did it wrong.
if u rebuild it correctly with the longsword, and put it in BG for example, the longsword is almost invisible, u can see it but u cant touch it or do anything
AIM: HelloImMrJohnson
seek stillness in motion
Captain_Lag
Posts: 729 Joined: Thu Dec 25, 2003 11:24 am
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by Captain_Lag » Sun Aug 29, 2004 3:15 pm
Meatwad wrote: jeagen u did it wrong.
can see it but u cant touch it or do anything
thats because there is no collision geometry...i'd do it if i wasnt so lazy and thought people wud care
Jeagen
Posts: 115 Joined: Sat Jul 24, 2004 12:08 pm
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by Jeagen » Sun Aug 29, 2004 3:29 pm
look every1 go into the pillar of autumn in HMT its VEHCILE not scenery tag like in the maw
Captain_Lag
Posts: 729 Joined: Thu Dec 25, 2003 11:24 am
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by Captain_Lag » Mon Aug 30, 2004 9:51 am
understood, but it still has no collision geometry
Guest
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by Guest » Thu Sep 02, 2004 9:32 am
well thanks to the gbxmodel importer, you can make it into a c-geom file ^_^ kthxbai!!1
Captain_Lag
Posts: 729 Joined: Thu Dec 25, 2003 11:24 am
Location: The one pointing the crosshairs at you...
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by Captain_Lag » Thu Sep 02, 2004 10:03 am
ya then u need a .vehicle tag
Jeagen
Posts: 115 Joined: Sat Jul 24, 2004 12:08 pm
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by Jeagen » Fri Sep 03, 2004 3:19 pm
Captain_Lag wrote: understood, but it still has no collision geometry
well,actually it does,cuz i flew it in the outside of POA,and the wings kept hitting the bridge and it was no fun :/[/quote]
Captain_Lag
Posts: 729 Joined: Thu Dec 25, 2003 11:24 am
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by Captain_Lag » Fri Sep 03, 2004 5:53 pm
how did u fly it outside the poa?
EDIT: also, thats on PC, not CE
=sw=warlord
Posts: 1469 Joined: Wed Feb 23, 2005 4:11 am
Location: england:lincolnshire
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by =sw=warlord » Tue Sep 05, 2006 9:40 am
sorry to bump but the download dosnt work for me.
TrashiestGerm
Posts: 291 Joined: Sun May 08, 2005 6:43 am
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by TrashiestGerm » Tue Sep 05, 2006 11:05 am
And this is in Halo already. There was no need for a topic in the first place.
sharpshot2492
Posts: 250 Joined: Mon Oct 09, 2006 5:04 am
Location: The Imperial Cruiser "Executor"
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by sharpshot2492 » Sat Oct 28, 2006 3:15 pm
The POA is bsp not a vehicle in a10.
Your sig can't exceed 500x120 in size.
Jsk1610
Posts: 939 Joined: Sat May 27, 2006 1:23 pm
Location: Seoul/NJ
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by Jsk1610 » Sat Oct 28, 2006 3:23 pm
uh... Nice huge two YEAR bump.
MrBalll
Posts: 2691 Joined: Sat Nov 05, 2005 12:05 am
Location: Lubbock, TX
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by MrBalll » Sat Oct 28, 2006 4:09 pm
Try counting again Jsk. It was almost a two MONTH bump, not two years.
Jsk1610
Posts: 939 Joined: Sat May 27, 2006 1:23 pm
Location: Seoul/NJ
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by Jsk1610 » Sat Oct 28, 2006 4:14 pm
Talkin bout the posts two before that. Some moderators aren't very active...