doing something with pelican

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ihat3halo





Posts: 13
Joined: Mon Jul 05, 2004 2:45 pm

doing something with pelican

Post by ihat3halo »

ok so i put the pelican into bg but see i want it for visual purposes not really vehicular. what im trying to really say is, is there a way to have the pelican hover and stay at a spot like they do in a sp map like silentcartographer. what happens in bg is that the pelican jus sits on the ground with its tail on the ground too...i want both of the ground.

jus to add more info ... im trying to make the pelican like a spawn area, so it looks like its supplying troops...but it dosnt look good wen its sitting on the ground and tipped back
DremolitoX





Posts: 82
Joined: Fri Apr 02, 2004 9:25 am

Post by DremolitoX »

easy...rebuild the map with bots and put a bot on the pelicans driver spot....then on spark edit put the peli whereever you want...and since the bots dont know how to drive the peli they will just sit there and hover...
ihat3halo





Posts: 13
Joined: Mon Jul 05, 2004 2:45 pm

Post by ihat3halo »

oh dude thanks...that never came across my mind
mattyboy_900





Posts: 132
Joined: Tue Apr 13, 2004 9:49 pm

Post by mattyboy_900 »

or you could swap the offsets in hht (or hmt) to make it scenery
DremolitoX





Posts: 82
Joined: Fri Apr 02, 2004 9:25 am

Post by DremolitoX »

yea... forget what i said...sometimes the bots manage to bring the peli to the ground....although it takes em a while, make the peli scenery
Alx





Posts: 417
Joined: Sun Oct 12, 2003 3:34 pm
Location: Turn around...

Post by Alx »

null out the physics and place with sparkedit.
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