This forum is for uploading new building blocks for maps such as tags and new models. Please do not post any copyrighted material (ie, models/textures from other games).
HMC Helljumper
Posts: 385 Joined: Wed Jun 16, 2004 2:02 pm
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by HMC Helljumper » Wed Aug 25, 2004 5:11 am
Well I went through and got just about every model that I thot would be useful and put it into max format so you guys can have perfect reference models.
So here ya go:
###Update, I have converted them so they are in both .3DS and .MAX formats, the .ZIP file contains both types just in case.###
Attachments
Halo Reference Models.zip
(893.53 KiB) Downloaded 166 times
RFRNCMDLSBPDS.jpg (138.03 KiB) Viewed 1842 times
RFRNCMDLS.jpg (79.47 KiB) Viewed 1842 times
Last edited by
HMC Helljumper on Wed Aug 25, 2004 10:23 am, edited 2 times in total.
Banshee Ace 2
Posts: 158 Joined: Thu Jan 22, 2004 1:47 pm
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by Banshee Ace 2 » Wed Aug 25, 2004 5:59 am
these are very easy to make but they can be of use... you use sparkedit to export the .obj modela dnyou open these in 3ds max and flip all the faces...
Ah, Halomods has undergone some progress since i've left.
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Wed Aug 25, 2004 9:23 am
i need it in .3ds format. could you post it, or if you don't, PM me the file? thankx!
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
Captain_Lag
Posts: 729 Joined: Thu Dec 25, 2003 11:24 am
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by Captain_Lag » Wed Aug 25, 2004 9:42 am
yes please put it in .3ds
HMC Helljumper
Posts: 385 Joined: Wed Jun 16, 2004 2:02 pm
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by HMC Helljumper » Wed Aug 25, 2004 9:53 am
Sure I'll do that right now, and no I did not use spark edit for this, spark edit is for extracting BSP. I used HMT.
Captain_Lag
Posts: 729 Joined: Thu Dec 25, 2003 11:24 am
Location: The one pointing the crosshairs at you...
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by Captain_Lag » Wed Aug 25, 2004 10:17 am
thanks i've needed some things like this (all i had was MC, and vehicles)
axem
Posts: 106 Joined: Sat Feb 28, 2004 7:21 pm
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by axem » Wed Aug 25, 2004 12:42 pm
wow pelican and c dropship. now i dont have to makeem. thanks. i needed those.
noalias
Posts: 26 Joined: Mon May 03, 2004 4:01 pm
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by noalias » Wed Aug 25, 2004 3:43 pm
could u put them in gmax format
ryan picardal
Posts: 1 Joined: Wed Aug 25, 2004 6:04 am
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by ryan picardal » Wed Aug 25, 2004 4:09 pm
the three in the front kinda look the blue man group instead they are the green man group
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Wed Aug 25, 2004 4:24 pm
you don't need them in gmax format...gmax opens .3ds files...just merge.
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
noalias
Posts: 26 Joined: Mon May 03, 2004 4:01 pm
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by noalias » Wed Aug 25, 2004 4:58 pm
when i try to open the .3ds file with gmax it says Failed to open file. I tried opening it by right clicking it and also using file open but the same thing happens. wut should i do?
inkjet
Posts: 147 Joined: Sun Feb 01, 2004 4:00 pm
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by inkjet » Wed Aug 25, 2004 7:39 pm
you donn't open. you import. go under file
dalamar
Posts: 411 Joined: Thu May 20, 2004 4:27 pm
Location: inside a toaster under my bed holding a loaded 12 guage
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by dalamar » Thu Aug 26, 2004 6:16 am
good job man
one thing though
the grunts a little oversized along with the hunter pelican and covie dropship
anyways
gj on the
pelican
covanant dropship
master cheif(jhon)
cortana
excape pod/hot drop pod
warthog
wraith
scwepion class battel tank
ghost
banshie
Guest
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by Guest » Thu Aug 26, 2004 9:22 am
i dont see a link to click on
Captain_Lag
Posts: 729 Joined: Thu Dec 25, 2003 11:24 am
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by Captain_Lag » Thu Aug 26, 2004 10:12 am
u gotta sign in and/or register
axem
Posts: 106 Joined: Sat Feb 28, 2004 7:21 pm
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by axem » Thu Aug 26, 2004 5:03 pm
why cant these guest noobs get it right?????
mr_abc
Posts: 59 Joined: Thu May 06, 2004 9:38 am
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by mr_abc » Fri Aug 27, 2004 3:26 am
they're real nice good job, simple but efective