Custom Reticles

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viperfreek89





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Custom Reticles

Post by viperfreek89 »

Does anyone know how to make custom reticles? I've been trying, but to no avail. help would be greatly appreciated.
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coodude25




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Post by coodude25 »

Well i have been working on this too, and though i have not figured it all out yet i still get some of it. Just open you weapon tag, and like 3/4 of the way down there is a link to the hud interface tag. Open this and find the bitmap that it uses, and you can use this as a reference. The problem i am having is there are things called sequences (or something like that can't quite remember right now) and you need to create them and use sequence indexes which i dont know how to use. So what i'd do if i were you is just make a new bitmap with a white reticle on a black background.
try to make it at the top left corner so it is in the center for the game.
Sorry i don't know anymore, but until i learn how sequences work, i don't think you can do it perfectly.
viperfreek89





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Post by viperfreek89 »

yea, i've found that much out too, i've also found out that if you do "tool bitmap" instead of "tool bitmaps" that it gives an error about needing a border around the image because of something to do with sprites. but when i tried to compare my reticle bitmap tag with the reticle_combined bitmap and my reticle tag, and fill mine in to match the combined_reticles one, when i checked out the bitmap and guerilla closed out. i believe the thing i did to make it close out was un-check the box marked compressed... again, any help would be appreciated
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Banshee Ace





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Post by Banshee Ace »

that's how far i've gone but there are people out there who have successfully have done this...
i've seen many master chief renders. where do these people get Master Chief's model?
viperfreek89





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Post by viperfreek89 »

yea, and i have sent a few PM's out already, i guess im not important enough to reply too...
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Banshee Ace





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Post by Banshee Ace »

i've sent PM's too to people who've done this... they probably really dont care about us...
i've seen many master chief renders. where do these people get Master Chief's model?
TheMissingLink117





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Post by TheMissingLink117 »

All you do is edit a bitmap and its alpha channel, or you could probably make a new bitmap all together.
Banshee Ace





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Post by Banshee Ace »

no that's bot what he meant... he meant bitmap tags with a sequence of bitmaps in it.. in other words more than one bitmap in a bitmap tag... how is this done?
i've seen many master chief renders. where do these people get Master Chief's model?
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Danke




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Post by Danke »

You need to compile a bitmap tag in tool, then change the settings and recompile it. Oh, and all those bitmaps need to be in one folder.
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Banshee Ace





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Post by Banshee Ace »

SOME PLASE MAKE A TUTORIAL FOR THIS!!!
i've seen many master chief renders. where do these people get Master Chief's model?
TheMissingLink117





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Post by TheMissingLink117 »

I'm assuming you could use kornman00 to fuse the bitmaps, if not, try giving each bitmap you want in the sequence a name like 0,1,2 or bitmap: 0, bitmap: 1. That's what you do to fuse different LODs together, so I'd mess around with that.
Banshee Ace





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Post by Banshee Ace »

how do you fuse bitmaps?!!??!
i've seen many master chief renders. where do these people get Master Chief's model?
viperfreek89





Posts: 100
Joined: Tue Feb 10, 2004 4:06 pm

Post by viperfreek89 »

i believe what he's saying is fusing the mipmap togeather, if so, can you please give us more details on it? like mabe a link to the "kornman00"program you referred to
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viperfreek89





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Post by viperfreek89 »

sorry for 2x post, but i've found the kornman00 program, now how do you "fuse" the bitmaps?
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viperfreek89





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Post by viperfreek89 »

... cmon ppl, i know you know... [/bump]
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Banshee Ace





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Post by Banshee Ace »

MAN SOMEONE HAS TO KNOW!!! I HAVE MADE OVER 20 NEW CROSSHAIR .TIF FILES!!! I wanna put these in halo!!!!
i've seen many master chief renders. where do these people get Master Chief's model?
SilverStone641





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Post by SilverStone641 »

go find the guy that made the H2 mods. he'll tell ya. i'll look into it more for you as well
viperfreek89





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Post by viperfreek89 »

what you mean by the H2 mod, if u mean New Mombasa, there werent any crosshair changes in that.
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Banshee Ace





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Post by Banshee Ace »

he's talking about halo pc.. igniore him...
i've seen many master chief renders. where do these people get Master Chief's model?
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Danke




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Post by Danke »

Are all your reticles seperate .tif files? Because it'll work (better IMO) that way too. You just need to compile them, set all the settings in guerilla to what you want them to be, make shaders, then change the ui/something/hud weapon interface's reticles to goto your files, test it out and go back and make them centered in guerilla, and keep doing it until they're right.

The hard part should be the bitmap/shader settings. The centering is just annoying and time consuming.
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