New vehicle - Bumpercar

This forum is for uploading new building blocks for maps such as tags and new models. Please do not post any copyrighted material (ie, models/textures from other games).
Post Reply
shadowbreaker513





Posts: 127
Joined: Sat Dec 13, 2003 5:12 pm

New vehicle - Bumpercar

Post by shadowbreaker513 »

New bumpercar vehicle for Halo. I did not make the model nor the skin.
I found them both on Turbosquid. Feel free to use this in your maps as long
as you give me credit. If you would rather not have it be shiny, go into the
bumpercar.shader_model and take off the cubemap. Also if you thing the physics
would be better in a different configuration, feel free to mod them.
Image
Image
and the file
http://www.freepgs.com/shadowbreaker513/bumpercar.rar
wolf_demon





Posts: 35
Joined: Thu Apr 01, 2004 9:39 pm
Contact:

Post by wolf_demon »

that looks....interesting... :shock:
hitmanbob





Posts: 365
Joined: Tue Aug 10, 2004 9:41 am
Location: here

Post by hitmanbob »

nice car, its really cool, id dl but i can only hav 10 gb(yes gigabytes)in my documents or my parents will start breathing down my neck on wut is taking up those 10 gb ( i told them its my 3 versions of halo but thats not statin to not cut it anymore
wolf_demon





Posts: 35
Joined: Thu Apr 01, 2004 9:39 pm
Contact:

Post by wolf_demon »

wow, only 10gb? my hard drive is almost fully taken up (40gb) by myself. i really need 160.....
shadowbreaker513





Posts: 127
Joined: Sat Dec 13, 2003 5:12 pm

Post by shadowbreaker513 »

daaaaaaaaamn. that not a lot of space. on my new computer i took up 30 gigs in 2 days
User avatar
Mikey_Man





Posts: 87
Joined: Sun Feb 22, 2004 9:48 pm
Location: Memphis,TN
Contact:

Post by Mikey_Man »

Um,the model/skin's creators should have credit..
Image
\m/-Metallica!!!-\m/
hydroxic





Posts: 416
Joined: Fri Feb 06, 2004 9:35 pm
Location: LOST!!! HELP!!!
Contact:

Post by hydroxic »

shadowbreaker513 wrote:daaaaaaaaamn. that not a lot of space. on my new computer i took up 30 gigs in 2 days
sounds familiar.... anyway, yes looks.........interesting lol
Why?!!
spoot-smeg





Posts: 14
Joined: Wed Apr 14, 2004 1:40 pm

Post by spoot-smeg »

what a shame my 230gb hard drive is just big enough :) hahahaha dont know why i am laughing :twisted:
Mailbox_Head





Posts: 5
Joined: Thu Aug 19, 2004 9:36 pm
Location: WA

New vehicle - Bumpercar

Post by Mailbox_Head »

when I put this in w/ sapien It showed up fine, then I compiled and played the map, and it did not show up w/ any settings and all vehicles on, so I might be dumb, or there is some special way to get this to work? please help
Thanks
New Age





Posts: 615
Joined: Sat Feb 07, 2004 5:46 am

Post by New Age »

Mikey_Man wrote:Um,the model/skin's creators should have credit..
are you saying he didnt create the model / skins? thats a reason to get flamed.
Yippy-kye-yay Mother Fucker
hydroxic





Posts: 416
Joined: Fri Feb 06, 2004 9:35 pm
Location: LOST!!! HELP!!!
Contact:

Post by hydroxic »

spoot-smeg wrote:what a shame my 230gb hard drive is just big enough :) hahahaha dont know why i am laughing :twisted:
did i forget to say that 30 gb isnt a lot on mine... lol but u still beat me i only got a 160 gb hd so......... i'm not laughin
Why?!!
User avatar
Veegie[Temp]




Firestorm

Posts: 2849
Joined: Thu Jan 29, 2004 11:30 pm
Location: Logan
Contact:

Re: New vehicle - Bumpercar

Post by Veegie[Temp] »

Mailbox_Head wrote:when I put this in w/ sapien It showed up fine, then I compiled and played the map, and it did not show up w/ any settings and all vehicles on, so I might be dumb, or there is some special way to get this to work? please help
Thanks
you need to edit your globals.globals and replace for example the ghost for the bumpercar
halo mods rock





Posts: 32
Joined: Mon Jul 26, 2004 4:54 am
Contact:

Post by halo mods rock »

where can i get the map wath that bumpercar?
Shadey101





Posts: 1
Joined: Wed May 19, 2004 6:13 pm

sorry

Post by Shadey101 »

um can ull give me the sight from where i can download that thing to apply it plz
Mailbox_Head





Posts: 5
Joined: Thu Aug 19, 2004 9:36 pm
Location: WA

Post by Mailbox_Head »

is there any other way to put it in beside edit the globals? I do not want to overwrite the ghost or any other vehicles, In streets of earth city no vehicles were overwritten I am wondering how they did that?
Captain_Lag





Posts: 729
Joined: Thu Dec 25, 2003 11:24 am
Location: The one pointing the crosshairs at you...
Contact:

Post by Captain_Lag »

i think u can HEX it into the globals so that u can put spawn points on ur map for it, but thats only a theory
Nitz





Posts: 30
Joined: Wed Dec 24, 2003 10:25 am
Location: Ontario, Canada

Post by Nitz »

make sure on the sapien tag you have "slayer able", and "slayer default" checked, (and any other ones aswell). Then in your game start a gametypw that has default vehicles. (like slayer for example). That way you don't have to edit the globals.

That should work for youl
shadowbreaker513





Posts: 127
Joined: Sat Dec 13, 2003 5:12 pm

Post by shadowbreaker513 »

you still have to edit the globals
Enzo





Posts: 64
Joined: Sun Oct 24, 2004 10:18 am
Location: I am everywhere, and I am nowhere...............and im playing halo with my friends

Post by Enzo »

please post a d/l or link, the first link died!!! :(
Image
Post Reply