Halo: Combat Reborn - Mod Announcement *Pics*

Discuss general issues about modding HaloPC. Post ideas for mods here.
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Alx





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Halo: Combat Reborn - Mod Announcement *Pics*

Post by Alx »

I say hey to all that remember me, I'm Alx, a member long before many.

I've created 2 mods, the 2 betrayals mod back in october of last year, and i was the first to create a Halo 2 Mod (it wasn't very good, but i made it 10x better later on).

For the past several months i've been working on a new project, I started even before the HEK was released, or even before it was confirmed to exist.

This mod will span the entire campaign, except maybe the library.
There will be a change in the storyline (it has to do with a plot twist we could've done without)
Every weapon vehicle or even character will be modified in some way, or converted to an entirely new weapon/vehicle.
I'm going into incredible detail with this mod, from the screen shaking when you fire a certain weapon, to exploding barrels and crates, to all the different projectile impact effects and character appearance/behavior.
There are literally hundreds and hundreds of other details and i won't go into them all. There will be secrets and even easter eggs in this mod. I'm currently finishing Silent Cartographer, Im adding finishing touches, doing some quick bugfixes, adding some extra details, and polishing things off.
I'm giving the UI a complete overhaul, changing all the reticles, changing its color, appearance, and other stuff. I'm also editing muzzle flashes and lighting effects. The health will work differently, you rely entirely on shields, when your shields are down, you are pretty much a goner. There are no health packs. I'm also making it so the enemies take a realistic amount of shots to kill, but they are not stupid pushovers that can't shoot a wall 7 feet in front of them. I aim to make this mod fun yet challenging, the enemies actually have the potential to kill you, weapons aren't cheap or overpowerful, but the "run in with guns blazing" aspect of Halo is left neatly intact. I'm also doing this mod because it's different from what we usually see. It's a break form all the new HaloCE maps, and because there aren't very many campaign mods. Progress on this mod is going painfully slow, even though I'm working my ass off, it's going taking a long time because I'm the only one working on this project. I still have several issues to work out, but the biggest issue is time. As you can see, it's taken forever just complete the first 4 levels, and i want to get this mod out before Halo 2 is released, because then everyone will be playing Halo 2 instead (i don't blame them :) ). There's also a few problems with weapon functions, which i could easily fix if the HEK supported campaign modding. But i am working around it by creating my own HMT plugins (also taking awhile) which i will also put up for download.

Special thanks to:

Skizzik NS - for supplying ideas and for being willing to help.

Thanks to:

Monoxide C - For creating HMT.
CLuis - For creating HHT, this is a mod HMT alone couldn't make.
Grenadiac - For creating Spark Edit and this site.
All the people who created new/better HMT plugins.
Bungie - For Halo
Anyone else I have forgotten.

:D And now for the pics! (these images are different, but not drastically different from final, or even current builds)

Image
Image
Image
Image
(lol, not really)
Image
Image
Image

As soon as I finish AOTCR, I will release better, more high quallity screenshots(if i can figure out how to change my damn screen resolution :x ), and more details.
343Halo




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Post by 343Halo »

woot first post!!!!!!!!! :P but yah this is looking awesome i think it'll be a cool change and will get alot of ppl back in to the halo campaign.
CHEVYGUYChvy





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Post by CHEVYGUYChvy »

Kick Ass 8)
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maca_§




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Post by maca_§ »

That's pretty kool.
Don't like the banshee though :?
M





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Post by M »

Man, if this is as big as you're telling us, then I can't WAIT to see this one... :shock:
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maegus15





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Post by maegus15 »

cool 8)
sonicm





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Post by sonicm »

OMG
Picture 3(with the pitol and grunt) Is super detailed, i so want that mod if it has that, and the ship looks like it has a spiky hairdo, and there should be health pack, and the level should be changed around a bit, and you should relese the first lv. with the bugs, just as a beta release kinda thing
GeX





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Post by GeX »

nice GJ :D
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Alx





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Post by Alx »

thx for the feedback
[quote="maca_
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Danke




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Post by Danke »

It looks good. I like the gun. I don't like the banshee at all. The wings aren't too good looking.
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Post by AnalogVirus »

the banshee kinda looks like a angry fish :?

yea, this mod looks pretty sweet.

i wouldnt release anything with bugs in it purposely, thats unprofessional.

if i got a map that had bugs, i would debug it myself, and then it wouldnt really be his mod anymore, it would be a mine/his hybrid map hahaha
Alx





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Post by Alx »

I extensively test everything i mod. So far, no bugs.
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Post by Ivan »

the banshee looks kinda wierd. . .but probally the better screenshots will make it more clear lol
-Ivan
Alx





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Post by Alx »

Yeah AOTCR should be completed much quicker than the other maps due to a better method i have discovered.
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