Gun: HK USP TACTICAL-BY XTEAMHAVOCX!!!

This forum is for uploading new building blocks for maps such as tags and new models. Please do not post any copyrighted material (ie, models/textures from other games).
Post Reply
OxYgEn





Posts: 376
Joined: Tue Jul 27, 2004 3:56 am
Location: Tn
Contact:

Gun: HK USP TACTICAL-BY XTEAMHAVOCX!!!

Post by OxYgEn »

THIS IS MY FREND'S GUN...
Attachments
hk_usp_tactical.JPG
hk_usp_tactical.JPG (18.48 KiB) Viewed 1926 times
OxYgEn





Posts: 376
Joined: Tue Jul 27, 2004 3:56 am
Location: Tn
Contact:

Post by OxYgEn »

here's another pic...
Attachments
usp02.JPG
usp02.JPG (22.92 KiB) Viewed 1919 times
caboose[hk]





Posts: 203
Joined: Mon May 03, 2004 8:29 pm
Location: Where am I?

Post by caboose[hk] »

Im xTeamHavokx, its my AIM name
User avatar
Veegie[Temp]




Firestorm

Posts: 2849
Joined: Thu Jan 29, 2004 11:30 pm
Location: Logan
Contact:

Post by Veegie[Temp] »

I love rendering

Its just so easy

F9, thats all ya have to do, everyone's doing it. Its the COOL thing to do. Give into the peer pressure, c'mon. You can do it.
OxYgEn





Posts: 376
Joined: Tue Jul 27, 2004 3:56 am
Location: Tn
Contact:

Post by OxYgEn »

i know how to render guys!...i just didn't have enuf time...
User avatar
Veegie[Temp]




Firestorm

Posts: 2849
Joined: Thu Jan 29, 2004 11:30 pm
Location: Logan
Contact:

Post by Veegie[Temp] »

Because I taught you ;)
User avatar
Mikey_Man





Posts: 87
Joined: Sun Feb 22, 2004 9:48 pm
Location: Memphis,TN
Contact:

Post by Mikey_Man »

looks cool
Image
\m/-Metallica!!!-\m/
OxYgEn





Posts: 376
Joined: Tue Jul 27, 2004 3:56 am
Location: Tn
Contact:

Post by OxYgEn »

heres the fixed stuff...
Attachments
usp!.JPG
usp!.JPG (10.62 KiB) Viewed 1807 times
OxYgEn





Posts: 376
Joined: Tue Jul 27, 2004 3:56 am
Location: Tn
Contact:

Post by OxYgEn »

another...
Attachments
usp!-2.JPG
usp!-2.JPG (10.79 KiB) Viewed 1803 times
Specter





Posts: 123
Joined: Thu Apr 01, 2004 1:09 pm
Contact:

Post by Specter »

ah much better. i like it :lol:
OxYgEn





Posts: 376
Joined: Tue Jul 27, 2004 3:56 am
Location: Tn
Contact:

Post by OxYgEn »

it's caboose's tho...
HORRIMODDER





Posts: 98
Joined: Sat Mar 06, 2004 7:06 pm
Contact:

Post by HORRIMODDER »

OxYgEn wrote:it's caboose's tho...
Which out of 1000000000000000000000000000000000000
is he?
Over there --->
caboose[hk]





Posts: 203
Joined: Mon May 03, 2004 8:29 pm
Location: Where am I?

Post by caboose[hk] »

its mine, and i dont think there r that many cabooses, hes just so cool!
#n3`Paul





Posts: 49
Joined: Wed May 26, 2004 11:16 am
Location: HELP! im trapped in a ventilation shaft! get some help!

Post by #n3`Paul »

u should do some better UVW mapping.

detatch the sides, and ull have toe horizontal faces remaining, detatch the onec facing up, that way, u can UW them as well, and not let the texture stretch from 1 side to the other, gj. keep it up
Ingurum





Posts: 32
Joined: Sun Jul 04, 2004 6:43 am

Post by Ingurum »

nice, but too low poly for halo imho
OxYgEn





Posts: 376
Joined: Tue Jul 27, 2004 3:56 am
Location: Tn
Contact:

Post by OxYgEn »

wtf is halo imho???
Ingurum





Posts: 32
Joined: Sun Jul 04, 2004 6:43 am

Post by Ingurum »

imho = in my honest opinion
OxYgEn





Posts: 376
Joined: Tue Jul 27, 2004 3:56 am
Location: Tn
Contact:

Post by OxYgEn »

o...lol, my bad
User avatar
Ar5eNiC




Socialist

Posts: 595
Joined: Mon Mar 15, 2004 11:45 am
Location: 123 Fake St.

Post by Ar5eNiC »

very cool nice job :wink:
Captain_Lag





Posts: 729
Joined: Thu Dec 25, 2003 11:24 am
Location: The one pointing the crosshairs at you...
Contact:

Post by Captain_Lag »

Ingurum wrote:nice, but too low poly for halo imho
too low poly?? is there a such thing?
Post Reply