is it possible to use pull forcesomething instead of push force?
EX: you shoot someone with rocket launcher and instead of blowing him back it pulls him closer to you.
reversing force. is it possible?
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You know how you would test this without asking in the forum?
Try it!
Go into HMT and put a negative value in for the force. I imagine force is stored as a float, which can be a negative value. Only thing is, does the engine calculate a negative force correctly? Try it!
-RunningRiot
Try it!
Go into HMT and put a negative value in for the force. I imagine force is stored as a float, which can be a negative value. Only thing is, does the engine calculate a negative force correctly? Try it!
-RunningRiot
Join the First Strike Campaign Mod Team!
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- Posts: 117
- Joined: Sat Oct 04, 2003 12:31 pm
- Location: Texas
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I meant that the value for Force in the map file was a floating point decimal, a type of number that can have a +/- sign, 7 digits of precision, and an exponent.
If you have already tried a negative value of some kind, then I'm pretty sure there is no way to do it, save rewriting the code in the XBE (which you aren't going to be able to do, sorry
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-RunningRiot
If you have already tried a negative value of some kind, then I'm pretty sure there is no way to do it, save rewriting the code in the XBE (which you aren't going to be able to do, sorry

-RunningRiot
Join the First Strike Campaign Mod Team!