Nightwinder CXE edition 'Update 3'
Nightwinder CXE edition 'Update 3'
Murder is having problems uploading so it is my privelege and honor to post it for him so here is his latest, 'hot off the press' version.
-the lighning cannon has a new model and projectiles and is no longer homing, but moves twice as fast.
-the screamer moves faster as it approches you and has a faster final speed and chain spawns more screamers that drop to the ground (run!)
-the invisibilty respawn times are longer
-the 3rd floor of each base red and blue more compact.
-sightly improved handling on the vampire
-there are more weapons in ruins of 3rd base
-the lighning cannon has a new model and projectiles and is no longer homing, but moves twice as fast.
-the screamer moves faster as it approches you and has a faster final speed and chain spawns more screamers that drop to the ground (run!)
-the invisibilty respawn times are longer
-the 3rd floor of each base red and blue more compact.
-sightly improved handling on the vampire
-there are more weapons in ruins of 3rd base
- Attachments
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- Nightwinder-Evil-weapons-CXE.rar
- (2.25 MiB) Downloaded 158 times
Last edited by goatninja on Wed Sep 15, 2004 1:39 pm, edited 1 time in total.
Thanks to my good friend Goatninja the update made the promised release date.
Have added all i promised and i will try to continue the updates as long as feedback is forth comming because without it i cant do what you guys think it needs ok.
Here are the pics from the last post.
Some good feedback needed ok good or bad so postup.
Thanks for your time.
Have added all i promised and i will try to continue the updates as long as feedback is forth comming because without it i cant do what you guys think it needs ok.
Here are the pics from the last post.
Some good feedback needed ok good or bad so postup.
Thanks for your time.
- Attachments
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- Day time pics so you can see what this things like
- lightningcannon3.jpg (45.37 KiB) Viewed 4746 times
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- the hells in there pack lunch
- lightningcannon2.jpg (39.16 KiB) Viewed 4744 times
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- Heh thats a big gun manwhat
- lightningcannon.jpg (43.47 KiB) Viewed 4744 times
Last edited by MrMurder on Wed Aug 18, 2004 4:03 pm, edited 1 time in total.
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Well who do you think mate lol
Thats as you can see the old plasma rifle just starting to get used to milkshape 3d and its going well.
Poke has kindly agreed to make some collision models for my new weapons that im putting together so it prevents people walking straight through the end of them but im sure im forgiven for now.
Ive got lots on the go at the moment but as promised will contine to update Nightwinder as i learn more.
And thanks for the compliments but lets have some feedback to ok.
And just a quick point about the darkness level, sidewinder is (unmodded) a big map so with loads of extra stuff the map does feel a little smaller but if your only playing splitscreen its a massive map to find the other player on so its really designed with 6-8+ players in mind and if you try out the game type rules i included for assassin its a whole new level or simply have one team against a lone gunman everyone with 5 lives and test yourself its a tense game.
The level of darkness becomes worse if you have 4 players on one screen which i can understand is frustrating but im sure someone will crack the nightvision thing soon so stick at it ok.
Thanks for your time. (and letting me rant lol)
Thats as you can see the old plasma rifle just starting to get used to milkshape 3d and its going well.
Poke has kindly agreed to make some collision models for my new weapons that im putting together so it prevents people walking straight through the end of them but im sure im forgiven for now.
Ive got lots on the go at the moment but as promised will contine to update Nightwinder as i learn more.
And thanks for the compliments but lets have some feedback to ok.
And just a quick point about the darkness level, sidewinder is (unmodded) a big map so with loads of extra stuff the map does feel a little smaller but if your only playing splitscreen its a massive map to find the other player on so its really designed with 6-8+ players in mind and if you try out the game type rules i included for assassin its a whole new level or simply have one team against a lone gunman everyone with 5 lives and test yourself its a tense game.
The level of darkness becomes worse if you have 4 players on one screen which i can understand is frustrating but im sure someone will crack the nightvision thing soon so stick at it ok.
Thanks for your time. (and letting me rant lol)
Bug Stompers "We Endanger Species"
MrMurder The Magnums Of Justice
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MrMurder The Magnums Of Justice
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Well at the moment i have other plans for the frag grenades but i need to work some stuff out before i post it but dont worry its the only weapon left i havent done alot with so its definatly due an upgrade.
Any other ideas ?????
Thanks for your time.
Any other ideas ?????
Thanks for your time.
Bug Stompers "We Endanger Species"
MrMurder The Magnums Of Justice
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MrMurder The Magnums Of Justice
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Sorry not to laugh but lol, Halo CXE isnt even out yet at the moment we are still doing the UI and some finishing touches to some maps. The thirteenth map i am doing at the moment and have the new models mostly done but i need someone to make the sounds for them, so if anyone out there is good with sounds hit me up on aim. BTW MR Murder, very nice map, much better than the beta i tested. Also for the frag grenade i was thinking something along the lines of maybe a ninja star or something lol that would be tight maybe a homing one. But u know best so mod away and keep up the great weapon modeling.
-Team CXE
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Hey Ryu have you fired the weapon in game yet??? its a massive ball of electricty already so its pretty much what your askin.
Unless your thinking like the 343 guilty sparks electricty thing from the Maw well that has possibilitys im using else where so just going to have to wait for that one but thanks for the feedback.
Thanks for your time.
Unless your thinking like the 343 guilty sparks electricty thing from the Maw well that has possibilitys im using else where so just going to have to wait for that one but thanks for the feedback.
Thanks for your time.
Bug Stompers "We Endanger Species"
MrMurder The Magnums Of Justice
Thanks for your time.
MrMurder The Magnums Of Justice
Thanks for your time.
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Well its not a ctf mod but for a quick fix to that problem just open the map in spark edit sink the first teleporter from red bridge to blue bridge and visa versa that way the teleporters are back to the origonal config.
Should stop those easy grabs for the flag and extend the game time alittle.
Also you may want to diable the banshees and just have the Vampires that way you get nightsight back on the Photon Rifle and its not so easy to score as you can take out the Vampire easy enough. Cough screamers cough longrange cough Carbine cough shortrange cough ahh thats better i hate getting hints stuck in my throat.
Thanks for your time.
Should stop those easy grabs for the flag and extend the game time alittle.
Also you may want to diable the banshees and just have the Vampires that way you get nightsight back on the Photon Rifle and its not so easy to score as you can take out the Vampire easy enough. Cough screamers cough longrange cough Carbine cough shortrange cough ahh thats better i hate getting hints stuck in my throat.
Thanks for your time.
Last edited by MrMurder on Fri Aug 20, 2004 4:39 pm, edited 1 time in total.
Bug Stompers "We Endanger Species"
MrMurder The Magnums Of Justice
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MrMurder The Magnums Of Justice
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Ok well ive sorted out the stuff i wanted to do with the frag grenades so im putting the question out
What does everyone think to stun grenades ?????
If you get hit stunned perminantly until respawn after you die
im tryin to get a 30 stun to work no luck as yet post up ok
Thanks for your time.
What does everyone think to stun grenades ?????
If you get hit stunned perminantly until respawn after you die
im tryin to get a 30 stun to work no luck as yet post up ok
Thanks for your time.
Bug Stompers "We Endanger Species"
MrMurder The Magnums Of Justice
Thanks for your time.
MrMurder The Magnums Of Justice
Thanks for your time.
That sounds like a eally good idea!!MrMurder wrote:Ok well ive sorted out the stuff i wanted to do with the frag grenades so im putting the question out
What does everyone think to stun grenades ?????
If you get hit stunned perminantly until respawn after you die
im tryin to get a 30 stun to work no luck as yet post up ok
Thanks for your time.