Can I import a model from Halo into 3ds max ?

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Hellboy





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Can I import a model from Halo into 3ds max ?

Post by Hellboy »

I want to import masterchief and some other models into 3d max so i can make some stuff. is this possible? if so what tools should i use and were can i get them?

THX :twisted:
SilverStone641





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Re: Can I import a model from Halo into 3ds max ?

Post by SilverStone641 »

Hellboy wrote:I want to import masterchief and some other models into 3d max so i can make some stuff. is this possible? if so what tools should i use and were can i get them?

THX :twisted:

yeah it's possible. You need HMT 3.5 which i have, and the obj-to-max plugin which i have for 5

If you need these msg me, i can also walk you through it
Matus





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Post by Matus »

when will a obj-to-max plugin for 6 come out?
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Danke




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Post by Danke »

You can always use Milkshape or Deep Exploration. Google either. Both can import OBJs and export 3DSs.

EDIT: Found a plugin - http://www.habware.at/max6/Obj2Max6.zip
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[users]axem




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Post by [users]axem »

silver stone you never quote. expecially if your the first to reply to the topic.
........dont ask for tag converting help........
OxYgEn





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Post by OxYgEn »

hellboy, u just download the reference models...then u merge them in 3dsmax.
__Blaz0__




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Post by __Blaz0__ »

Or you could use James' GBX model importer for 3ds MAX/GMAX

That brings them in just about perfect..

__Blaz0__
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Danke




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Post by Danke »

I don't think he needs them for map resizing. And James' plugin doesn't work right with 6, unless he updated it.
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