Animated Scenery Collision Model

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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HMC Helljumper





Posts: 385
Joined: Wed Jun 16, 2004 2:02 pm

Animated Scenery Collision Model

Post by HMC Helljumper »

I've gotten my animated scenery to have non moving an moving parts. but my problem now is the collision model. For some reason, my collision model was exported and compiled perfectly, but when I get into the game, it only works half the time.

For instance, some times I run into it, sometimes I don't. Please help me out here it will be a very useful piece of scenery, it's an awesome drawbridge.
[users]Borg





Posts: 7
Joined: Wed Aug 04, 2004 3:04 pm
Location: Delta quadrant

Post by [users]Borg »

Did you texture all objects with a single material called collision-geometry?

And did you run the server from within Halo, or on a separate machine, and if the latter, did it have the same version of the map?

Btw, you will run into sync problems in MP, because the position of the animated elements will not be transmitted through Halo's netcode. You might see another player cross the bridge while it's raised, because in his game it's down. That's why there isn't any animated scenery in the Halo MP maps.
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