ca nsomeone show me how to make a nuke?
And Can Nukes Be Used With ANY weapon?
Making Nukes
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- Posts: 173
- Joined: Sun Jul 11, 2004 8:16 pm
- Location: waiting for edwin to finish his part while working on elite wars
Man mac........ Ok here is a tut:
Once a map is opened in HMT.....
Go to Damage branch
Go to (Lets make the pistol bullet a nuke)
Turn the Max and min Damage to 800
then turn up the Max and Min range to (Matters how big you want it... if you want it to kill EVERYTHING then change it to 679.26)
Done.
To make it look good:
Rebuild the map with the effect from The Maw: effects\halo destroyed\halo destroyed exsplotion or something like that. Then swap it with the pistol bullet stuff.
Once a map is opened in HMT.....
Go to Damage branch
Go to (Lets make the pistol bullet a nuke)
Turn the Max and min Damage to 800
then turn up the Max and Min range to (Matters how big you want it... if you want it to kill EVERYTHING then change it to 679.26)
Done.
To make it look good:
Rebuild the map with the effect from The Maw: effects\halo destroyed\halo destroyed exsplotion or something like that. Then swap it with the pistol bullet stuff.
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- Posts: 132
- Joined: Tue Apr 13, 2004 9:49 pm
ok but after you do that the damage tag doesnt linkt to the effect tag and you just get the explosion looking thin with out the damage. my question is how do you link the two? or is it just me that gets this?ICEFIRE wrote: To make it look good:
Rebuild the map with the effect from The Maw: effects\halo destroyed\halo destroyed exsplotion or something like that. Then swap it with the pistol bullet stuff.
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- Posts: 132
- Joined: Tue Apr 13, 2004 9:49 pm
no, you have to change blast radius. no matter what effect you tie to it, a pistol bullet has a blast radius of 0 unless you tel it otherwise.mac wrote:oooooohhhh i think u need to change the force, after all, in modern day nukes they have a great force that can shatter windows 50 miles away
"If you go to Z'ha'dum you will die."