GLASS/TEXTURE LIGHTING

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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dr. funk




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GLASS/TEXTURE LIGHTING

Post by dr. funk »

How do you make transparent destructible glass with 3ds Max 6 like in Prisoner? Also, how do you light textures so they glow, just like on New Mombasa's info signs and windows? If their are any tuts, sorry; I can't find any. Does anyone know of any?
thanks!
gamble





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Location: somewhere over the rainbow/not in kansas

Post by gamble »

jsut make your Shader_enviroment give off light. Its at the top of the shader when you open it up in guerilla.

As for the glass, i know how but i don't really have the time to explain it right now.
gamble





Posts: 378
Joined: Thu May 13, 2004 5:15 pm
Location: somewhere over the rainbow/not in kansas

Post by gamble »

no, make some glass as scenery, make it destructable, add the breaking glass effects

not too hard but it would take a while to explain each of the individual steps.
dr. funk




Literarian 100

Posts: 139
Joined: Fri Jul 30, 2004 6:43 pm
Location: southern ontario, canada

Post by dr. funk »

oooh!
could you pretty PLEASE tell me, or better yet make a tut so you never have to answer it again?!!! Please?!!!
[users]Borg





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Joined: Wed Aug 04, 2004 3:04 pm
Location: Delta quadrant

Post by [users]Borg »

Look here for breakable window scenery tags (you must login there first, or you won't be able to see/dl any files).
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