Making Nukes

Discuss general issues about modding HaloPC. Post ideas for mods here.
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sonicm





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Joined: Tue Jul 13, 2004 4:30 pm

Making Nukes

Post by sonicm »

ca nsomeone show me how to make a nuke?
And Can Nukes Be Used With ANY weapon?
[FnI] Xkal





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Location: waiting for edwin to finish his part while working on elite wars

Post by [FnI] Xkal »

yes they can, just increase the damage and range of any weapon. and change they're effect to make it look all boomy.
Xkal
maegus15





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Post by maegus15 »

Man mac........ Ok here is a tut:

Once a map is opened in HMT.....

Go to Damage branch

Go to (Lets make the pistol bullet a nuke)

Turn the Max and min Damage to 800

then turn up the Max and Min range to (Matters how big you want it... if you want it to kill EVERYTHING then change it to 679.26)

Done.

To make it look good:

Rebuild the map with the effect from The Maw: effects\halo destroyed\halo destroyed exsplotion or something like that. Then swap it with the pistol bullet stuff.
sonicm





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Post by sonicm »

IM NOT SANTAS ELF!

I Need The Big Firey Explosion Effect Too, I LAready KLnow How To Do The Damage And Stuff...
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mattyboy_900





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Post by mattyboy_900 »

ICEFIRE wrote: To make it look good:

Rebuild the map with the effect from The Maw: effects\halo destroyed\halo destroyed exsplotion or something like that. Then swap it with the pistol bullet stuff.
ok but after you do that the damage tag doesnt linkt to the effect tag and you just get the explosion looking thin with out the damage. my question is how do you link the two? or is it just me that gets this?
mattyboy_900





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Post by mattyboy_900 »

you only get the visual effect with no dammage. the effect of a bullet hitting a wall, which has the maw explosion doesnt link to the bullet dammage. because it has a different number. or somthing
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Edwin





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Post by Edwin »

mac wrote:oooooohhhh i think u need to change the force, after all, in modern day nukes they have a great force that can shatter windows 50 miles away :wink:
no, you have to change blast radius. no matter what effect you tie to it, a pistol bullet has a blast radius of 0 unless you tel it otherwise.
"If you go to Z'ha'dum you will die."
sonicm





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Post by sonicm »

Whaaa?

Okay....
Im A Newb at this, the only way to get better is to learn it, so, could someone give me a FULL step by step turorial in english? Im Not sure how to take out, then inject the models with out exception errors...
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Edwin





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Post by Edwin »

"If you go to Z'ha'dum you will die."
sonicm





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Joined: Tue Jul 13, 2004 4:30 pm

Post by sonicm »

srry for bumping but i was gone for a while, That is a projectile swapping tutorial, its simple, not what i want
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