Only Xbox NTSC maps should be submitted here! Do NOT post full maps, only PPF files
tanner
Posts: 14 Joined: Wed Jun 30, 2004 7:21 am
Post
by tanner » Wed Jul 28, 2004 7:35 am
ok it my first mod ever and its not quite done but i need some testers to give me some ideas on how to make it better so please post ne feedback on it but go easy on me no flaming lol but ne ways i hope you like it and feed back plz.this is just the beta.
special thx to SlayerOfGrunts for the original icegultch and to allister (i think) for the pelican.
UPDATE: new i have released the remake of my original so here it is
changes: fewer weapons on blue base, 8 ghosts in stead of 12, telles on rede base are no longer blocked by the pelicans,and a few other touches not worth mentioning.
Attachments
tanners ice gultch remake .rar
fixed (3.52 MiB) Downloaded 104 times
tanners ice gultch.rar
(4.13 MiB) Downloaded 104 times
Last edited by
tanner on Sat Jul 31, 2004 4:05 pm, edited 2 times in total.
tanner
Posts: 14 Joined: Wed Jun 30, 2004 7:21 am
Post
by tanner » Wed Jul 28, 2004 10:42 am
ok got some pics
red base
blue base
flying ghost hanger. enjoy and give feed back
Last edited by
tanner on Wed Jul 28, 2004 11:07 am, edited 1 time in total.
tanner
Posts: 14 Joined: Wed Jun 30, 2004 7:21 am
Post
by tanner » Wed Jul 28, 2004 11:05 am
desprite need of feed back ne one who downloads its plz give feed back
Beast96
Posts: 84 Joined: Thu Jul 01, 2004 6:27 pm
Location: Depew, NY playin halo 2
Contact:
Post
by Beast96 » Thu Jul 29, 2004 7:37 am
how do u get up there??
BigSnaggle
Posts: 27 Joined: Fri Jun 04, 2004 6:52 am
Post
by BigSnaggle » Thu Jul 29, 2004 7:46 am
dont all those ghosts slow down the game?
tanner
Posts: 14 Joined: Wed Jun 30, 2004 7:21 am
Post
by tanner » Thu Jul 29, 2004 7:57 am
hoew do you get up where?
and a bout the ghosts i dont know how laggy it gets ill check
Beast96
Posts: 84 Joined: Thu Jul 01, 2004 6:27 pm
Location: Depew, NY playin halo 2
Contact:
Post
by Beast96 » Thu Jul 29, 2004 8:22 am
up by the ghosts and the pelican
tanner
Posts: 14 Joined: Wed Jun 30, 2004 7:21 am
Post
by tanner » Thu Jul 29, 2004 8:57 am
where the flags use to be is a telle porter (the arows point the way)
tanner
Posts: 14 Joined: Wed Jun 30, 2004 7:21 am
Post
by tanner » Thu Jul 29, 2004 9:02 am
if ne one wants to play me on xbc pm me or just say here
BloodRedd
Posts: 1 Joined: Thu Jul 15, 2004 4:52 am
Post
by BloodRedd » Thu Jul 29, 2004 9:08 am
ill play you on xbc
tanner
Posts: 14 Joined: Wed Jun 30, 2004 7:21 am
Post
by tanner » Thu Jul 29, 2004 9:11 am
ok ill play you my name is tanner 99001
Beast96
Posts: 84 Joined: Thu Jul 01, 2004 6:27 pm
Location: Depew, NY playin halo 2
Contact:
Post
by Beast96 » Thu Jul 29, 2004 12:21 pm
hey tanner at the red base the warp where the flag usually is is blocked in the beginning
tanner
Posts: 14 Joined: Wed Jun 30, 2004 7:21 am
Post
by tanner » Thu Jul 29, 2004 1:18 pm
im working on that as we speak the teles are blocked buy t he pellicans
lildemonpunk131
Posts: 12 Joined: Tue Jun 29, 2004 11:16 pm
Post
by lildemonpunk131 » Thu Jul 29, 2004 10:55 pm
The placement of the hospital and vehicles could bring up some balance issues for ctf. You should Put the hospital in the middle of the map and give each base the same vehicles.
tanner
Posts: 14 Joined: Wed Jun 30, 2004 7:21 am
Post
by tanner » Fri Jul 30, 2004 5:37 am
the blue base is more of a covie base and the red one is human so the humans get no ghosts but get a hospital and the covies also get a small weapons bunker (med packs snipers rockets in it)
adam07
Posts: 109 Joined: Sun Mar 07, 2004 8:06 pm
Location: Colorado
Contact:
Post
by adam07 » Sat Jul 31, 2004 7:17 am
This mod actually sounds pretty cool. But I don't know how often ppl play 16 player so maybe less ghosts?
tanner
Posts: 14 Joined: Wed Jun 30, 2004 7:21 am
Post
by tanner » Sat Jul 31, 2004 7:53 am
i am going to release a new ver sion with the teles un blocked and with 8 ghost in stead of 12 puls some other tweaks i might make.