new mod needs testers

Only Xbox NTSC maps should be submitted here! Do NOT post full maps, only PPF files
Post Reply

whats your favorite part of my mod?

the ghost docking bay
1
25%
the un finished hospital (does it have potential?)
0
No votes
the weapons bunker
2
50%
the pelicans
1
25%
 
Total votes: 4

tanner





Posts: 14
Joined: Wed Jun 30, 2004 7:21 am

new mod needs testers

Post by tanner »

ok it my first mod ever and its not quite done but i need some testers to give me some ideas on how to make it better so please post ne feedback on it but go easy on me no flaming lol but ne ways i hope you like it and feed back plz.this is just the beta.
special thx to SlayerOfGrunts for the original icegultch and to allister (i think) for the pelican.

UPDATE: new i have released the remake of my original so here it is
changes: fewer weapons on blue base, 8 ghosts in stead of 12, telles on rede base are no longer blocked by the pelicans,and a few other touches not worth mentioning.
Attachments
tanners ice gultch remake .rar
fixed
(3.52 MiB) Downloaded 104 times
tanners ice gultch.rar
(4.13 MiB) Downloaded 104 times
Last edited by tanner on Sat Jul 31, 2004 4:05 pm, edited 2 times in total.
tanner





Posts: 14
Joined: Wed Jun 30, 2004 7:21 am

Post by tanner »

ok got some pics
Image
red base
Image
blue base
Image
flying ghost hanger. enjoy and give feed back
Last edited by tanner on Wed Jul 28, 2004 11:07 am, edited 1 time in total.
tanner





Posts: 14
Joined: Wed Jun 30, 2004 7:21 am

Post by tanner »

desprite need of feed back ne one who downloads its plz give feed back
Beast96





Posts: 84
Joined: Thu Jul 01, 2004 6:27 pm
Location: Depew, NY playin halo 2
Contact:

Post by Beast96 »

how do u get up there??
BigSnaggle





Posts: 27
Joined: Fri Jun 04, 2004 6:52 am

Post by BigSnaggle »

dont all those ghosts slow down the game?
tanner





Posts: 14
Joined: Wed Jun 30, 2004 7:21 am

Post by tanner »

hoew do you get up where?
and a bout the ghosts i dont know how laggy it gets ill check
Beast96





Posts: 84
Joined: Thu Jul 01, 2004 6:27 pm
Location: Depew, NY playin halo 2
Contact:

Post by Beast96 »

up by the ghosts and the pelican
tanner





Posts: 14
Joined: Wed Jun 30, 2004 7:21 am

Post by tanner »

where the flags use to be is a telle porter (the arows point the way)
tanner





Posts: 14
Joined: Wed Jun 30, 2004 7:21 am

Post by tanner »

if ne one wants to play me on xbc pm me or just say here
BloodRedd





Posts: 1
Joined: Thu Jul 15, 2004 4:52 am

Post by BloodRedd »

ill play you on xbc
tanner





Posts: 14
Joined: Wed Jun 30, 2004 7:21 am

Post by tanner »

ok ill play you my name is tanner 99001
Beast96





Posts: 84
Joined: Thu Jul 01, 2004 6:27 pm
Location: Depew, NY playin halo 2
Contact:

Post by Beast96 »

hey tanner at the red base the warp where the flag usually is is blocked in the beginning
tanner





Posts: 14
Joined: Wed Jun 30, 2004 7:21 am

Post by tanner »

im working on that as we speak the teles are blocked buy t he pellicans
lildemonpunk131





Posts: 12
Joined: Tue Jun 29, 2004 11:16 pm

Post by lildemonpunk131 »

The placement of the hospital and vehicles could bring up some balance issues for ctf. You should Put the hospital in the middle of the map and give each base the same vehicles.
tanner





Posts: 14
Joined: Wed Jun 30, 2004 7:21 am

Post by tanner »

the blue base is more of a covie base and the red one is human so the humans get no ghosts but get a hospital and the covies also get a small weapons bunker (med packs snipers rockets in it)
adam07





Posts: 109
Joined: Sun Mar 07, 2004 8:06 pm
Location: Colorado
Contact:

Post by adam07 »

This mod actually sounds pretty cool. But I don't know how often ppl play 16 player so maybe less ghosts?
tanner





Posts: 14
Joined: Wed Jun 30, 2004 7:21 am

Post by tanner »

i am going to release a new ver sion with the teles un blocked and with 8 ghost in stead of 12 puls some other tweaks i might make.
Post Reply