Texturing terrain

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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sullivan18





Posts: 11
Joined: Mon Jul 26, 2004 11:44 pm

Texturing terrain

Post by sullivan18 »

Well my question is based texturing, specifically terrain. I've got a few possible maps put together and they are lookin good, but are lacking terrain textures. I have tried making my own textures and placing them in the bitmap folder and placing the right tags on the material names to lead to the bitmap, but still after i export it from Max, and eventually get it to Sapien the texture does not appear. What am i doing wrong? Are there simple terrain textures already available?(other then the [example_tutorial_ground] crap?) And if so how am i going to go about editing them to fit my maps?

Thanks,
Chris

P.S. Nice to meet you all.
Superfly





Posts: 424
Joined: Tue Nov 04, 2003 11:14 am
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Post by Superfly »

if its white, then it means you dont have the shader correctly done or you didnt set it to compressed with explicit alpha.
gamble





Posts: 378
Joined: Thu May 13, 2004 5:15 pm
Location: somewhere over the rainbow/not in kansas

Post by gamble »

k, guess ill just copy and paste.

Have you followed any tutorial? The one by kirks4 is very useful especially if you're just starting out. In the first tutorial it teaches how to make a texture for a ground. You draw onto the thing where you want your grass and dirt so you get paths and stuff. You have to make sure you texture has an alpha channel correctly placed on there. In the shader enviroment, under base map, put your created texture. In primary detail map, you would put a texture that you want to show on the part where the alpha channel isn't covering it. on secondary, you would put what texture you want for your hidden part in the bitmap. If you watch the tuts by kirks4 on halomods.com it will explain much better.
shadowbreaker513





Posts: 127
Joined: Sat Dec 13, 2003 5:12 pm

Post by shadowbreaker513 »

well it sounds like u didn't compile the bitmaps
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