NEW Map: The Core v1
NEW Map: The Core v1
This is a new map.
More pics here: http://files.halomods.com/viewtopic.php?t=11651
Thanks to Team NMP, and UltraMagnus for the building blocks, and bases. I hope everyone likes it.
I want feedback please
*PATCH BLOODGULCH
More pics here: http://files.halomods.com/viewtopic.php?t=11651
Thanks to Team NMP, and UltraMagnus for the building blocks, and bases. I hope everyone likes it.
I want feedback please
*PATCH BLOODGULCH
- Attachments
-
- TheCoreFix.zip
- (762.51 KiB) Downloaded 57 times
-
- Pic1.jpg (133.46 KiB) Viewed 3465 times
-
- Pic9.jpg (127.28 KiB) Viewed 3465 times
Last edited by Evolved on Fri Mar 18, 2005 1:41 pm, edited 4 times in total.
-
- Posts: 29
- Joined: Wed Mar 17, 2004 2:44 pm
- Location: Milton, WI
- Contact:
nice layout. the core part is very glitchy with all the overlapping blocks though. you should change the outbound teleporter to one of those triangle things on the floor too. This way it doesn't confuse people. GJ. It didn't lag for me with 3.
Last edited by jkjk on Tue Jul 27, 2004 7:06 am, edited 1 time in total.
i would have mad that outgoing teleporter into a floor one, but since I just used the cache of vengeance, I couldn't find the floor panel teleporter thingy. Do you know how I can put it back in, even if it's been deleted?
And how would I go about making the upper core not glitch?? can you help me?
Also:
-- I think I might put some more sniping spots along the side walls.
-- And I am going to move the teleporters in the bases onto the top level of the base, so it is not as easy to grab the flag and escape.
*anyone else have some feeback/suggestions?
And how would I go about making the upper core not glitch?? can you help me?
Also:
-- I think I might put some more sniping spots along the side walls.
-- And I am going to move the teleporters in the bases onto the top level of the base, so it is not as easy to grab the flag and escape.
*anyone else have some feeback/suggestions?
go into BG and look for it where it normally is. the glitchy blocks may be able to be fixed if they are not exactly the same height. haven't tried it but heard it may work.
Last edited by jkjk on Tue Jul 27, 2004 10:56 am, edited 1 time in total.
Here is a fixed version.
-- outgoing teleporter fixed
-- upper core fixed
-- blue base added lights to help for guidance
Any more suggestions??
-- outgoing teleporter fixed
-- upper core fixed
-- blue base added lights to help for guidance
Any more suggestions??
- Attachments
-
- TheCoreFix.zip
- (762.51 KiB) Downloaded 106 times
Last edited by Evolved on Tue Jul 27, 2004 6:47 pm, edited 1 time in total.
-
- Posts: 32
- Joined: Sat Jul 24, 2004 3:54 pm
- Contact:
-
- Posts: 109
- Joined: Fri May 28, 2004 5:51 pm
- Location: In ghostofhalo's bed
- Contact:
HaloHunter72: I am glad that you liked this map, I have plenty of maps that I have sketched out on paper that are just like this, so it is just a matter of time until the next one. I am currently working on a map called, "Two Towers". I will release it in about 1 1/2 weeks.
{MI}Zero: I would love to make it into a CE map, but I have no clue where to even start. If anyone knows how, go ahead and do it. I'm not worried about losing credit or anything, I just like making maps.
Thanks again to Team NMP for the building blocks.
{MI}Zero: I would love to make it into a CE map, but I have no clue where to even start. If anyone knows how, go ahead and do it. I'm not worried about losing credit or anything, I just like making maps.
Thanks again to Team NMP for the building blocks.
-
- Posts: 32
- Joined: Sat Jul 24, 2004 3:54 pm
- Contact:
-
- Posts: 32
- Joined: Sat Jul 24, 2004 3:54 pm
- Contact: