NEW Map: The Core v1

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Evolved




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NEW Map: The Core v1

Post by Evolved »

This is a new map.

More pics here: http://files.halomods.com/viewtopic.php?t=11651

Thanks to Team NMP, and UltraMagnus for the building blocks, and bases. I hope everyone likes it.

I want feedback please

*PATCH BLOODGULCH
Attachments
TheCoreFix.zip
(762.51 KiB) Downloaded 57 times
Pic1.jpg
Pic1.jpg (133.46 KiB) Viewed 3470 times
Pic9.jpg
Pic9.jpg (127.28 KiB) Viewed 3470 times
Last edited by Evolved on Fri Mar 18, 2005 1:41 pm, edited 4 times in total.
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d3m0nm00n





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Post by d3m0nm00n »

Very awesome
darkhalo1326





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Post by darkhalo1326 »

This looks great i cant wait to try it....does it work with all gametypes though?
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Evolved




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Post by Evolved »

it works with only CTF and TS/S for now. But i will probably fix that in v1.1.
I am glad that you guys liked it.
jkjk




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Post by jkjk »

nice layout. the core part is very glitchy with all the overlapping blocks though. you should change the outbound teleporter to one of those triangle things on the floor too. This way it doesn't confuse people. GJ. It didn't lag for me with 3.
Last edited by jkjk on Tue Jul 27, 2004 7:06 am, edited 1 time in total.
Evolved




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Post by Evolved »

i would have mad that outgoing teleporter into a floor one, but since I just used the cache of vengeance, I couldn't find the floor panel teleporter thingy. Do you know how I can put it back in, even if it's been deleted?

And how would I go about making the upper core not glitch?? can you help me?

Also:
-- I think I might put some more sniping spots along the side walls.
-- And I am going to move the teleporters in the bases onto the top level of the base, so it is not as easy to grab the flag and escape.

*anyone else have some feeback/suggestions?
jkjk




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Post by jkjk »

go into BG and look for it where it normally is. the glitchy blocks may be able to be fixed if they are not exactly the same height. haven't tried it but heard it may work.
Last edited by jkjk on Tue Jul 27, 2004 10:56 am, edited 1 time in total.
Evolved




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Post by Evolved »

Here is a fixed version.
-- outgoing teleporter fixed
-- upper core fixed
-- blue base added lights to help for guidance

Any more suggestions??
Attachments
TheCoreFix.zip
(762.51 KiB) Downloaded 106 times
Last edited by Evolved on Tue Jul 27, 2004 6:47 pm, edited 1 time in total.
HaloHunter72





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Post by HaloHunter72 »

Evolved I don't like the map.....

I love it!!!!!!!! 8) Another great job! Keep up the good work!
Winter Fox





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Post by Winter Fox »

i have a suggestion. make this into a CE map
Evolved




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Post by Evolved »

HaloHunter72: I am glad that you liked this map, I have plenty of maps that I have sketched out on paper that are just like this, so it is just a matter of time until the next one. I am currently working on a map called, "Two Towers". I will release it in about 1 1/2 weeks.
{MI}Zero: I would love to make it into a CE map, but I have no clue where to even start. If anyone knows how, go ahead and do it. I'm not worried about losing credit or anything, I just like making maps.

Thanks again to Team NMP for the building blocks.
HaloHunter72





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Post by HaloHunter72 »

Good to hear Evolved! :D So far I found this map one of my favorites! And I have a good advantage in it! Thanx!
jkjk




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Post by jkjk »

I added the patch fix and it froze. How about making a ppf from a plain BG map?
HaloHunter72





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Post by HaloHunter72 »

It froze?
wtf?
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