How do i get unarmed MC?

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Robert





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How do i get unarmed MC?

Post by Robert »

Hello, i have tried to do everything to get unarmed MC in blood gulch.
Could some Pro tell me how to have a MC without guns???
I really need help with this because me and my friends is making halo movies, so we need unarmed MC's to get this work...

We are actually going to use unarmed MC in the begining of the movie

Please help me....us.
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shadow wolf





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Post by shadow wolf »

well, 1 way 2 do it would be 2 inport an energy sword, then use HHT to swap the default weapons th@ MC holds for it
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Overlord





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Post by Overlord »

agh! double post! :evil: :evil: :evil: i think theres a button you can press 2 drop ur wep, but i not sure
EDIT: nvm he fixed the double-up
Last edited by Overlord on Mon Jul 19, 2004 10:49 am, edited 1 time in total.
Pwn4g3




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Post by Pwn4g3 »

Overlord wrote:agh! double post! :evil: :evil: :evil: i think theres a button you can press 2 drop ur wep, but i not sure
No, there isnt, all you need is halo hacking tools from the utilities forum of files.halomods.com ... open the biped tag and there are two weap tags, that show pistol and AR, just null these out, then when you pass over a weapon you pick it up...

Otherwise there is the trick for xbox, but I dunno if it works for PC....
Overlord





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Post by Overlord »

videos, my friend. videos. :wink:
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Edwin





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Post by Edwin »

open the map in HMt and replace the Cyborg biped with Cyborg_unarmed.
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Robert





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Post by Robert »

Pwn4g3 wrote:
Overlord wrote:agh! double post! :evil: :evil: :evil: i think theres a button you can press 2 drop ur wep, but i not sure
No, there isnt, all you need is halo hacking tools from the utilities forum of files.halomods.com ... open the biped tag and there are two weap tags, that show pistol and AR, just null these out, then when you pass over a weapon you pick it up...

Otherwise there is the trick for xbox, but I dunno if it works for PC....




Well how do i null the weapons then?
Cuz i wanna start with no weapons in blood gulch...
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Edwin





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Post by Edwin »

extract the cyborg_unarmed biped from a SP map, rebuild it into bloodgulch, and then replace cyborg_Multiplayer with cyborg unarmed.

OR

open ub Bg in HHT and null the wepons dependencies.

I'm not certain that either method will work as starting weapons are variable in MP (rather than being default to the map)
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Post by chaosking202 »

one way you could do it , give the starting weapons the meta of the tank cannon or somthing. mcs cant hold them so there for weaponless =)
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Post by Robert »

chaosking202 wrote:one way you could do it , give the starting weapons the meta of the tank cannon or somthing. mcs cant hold them so there for weaponless =)

thnx!
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Pwn4g3




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Post by Pwn4g3 »

Robert wrote:
chaosking202 wrote:one way you could do it , give the starting weapons the meta of the tank cannon or somthing. mcs cant hold them so there for weaponless =)

thnx!
Or just null the dependencies and use the normal/generic for starting items, that starts you with AR, and then Pistol...
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Post by Scarecrow »

Im going 2 give MC brass knuckles, so he can hit people...... and the primary fire is a right hook, and melee is upperhook but im working on it now so it may be a long time.....
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Edwin





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Post by Edwin »

Scarecrow wrote:Im going 2 give MC brass knuckles, so he can hit people...... and the primary fire is a right hook, and melee is upperhook but im working on it now so it may be a long time.....
why does he need brass knuckles? he has his uber-armor.
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Edwin





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Post by Edwin »

MasterChief2552 wrote:cuz brass knuckles are bitchin'!
yeah, but brass is softer than that armor, it would just be squished.
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