New Map - Hostile Takeover *UPDATED*

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Ryu





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Post by Ryu »

I LOVE THE IDEA OF THIS MAP. I play lots of counter strike and stuff like that. But the only thing is the rooms are why to big...Im going to make them smaller to give ti a little more of a hotel feel. Keep making stuff like this :D :D :D
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Post by fezzman »

Ryu wrote:I LOVE THE IDEA OF THIS MAP. I play lots of counter strike and stuff like that. But the only thing is the rooms are why to big...Im going to make them smaller to give ti a little more of a hotel feel. Keep making stuff like this :D :D :D
I'm currently doing a major revamp of this map with a ton of help from Bassist-X. Smaller rooms are definately being considered. many, many cosmetic changes as well. Time will tell how it turns out. :wink:
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Ryu





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Post by Ryu »

Sweet :D ...cant wait for it
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Post by Bassist-X »

Yes I'm definately excited about this map, I also thought the rooms are a little on the large side too so it's all being considered, right now we're cleaning up and improving some of the gameplay and cosmetics. Ya know, spice things up so the level doesn't look so monotonous. :wink: There's been a new base added which will be released in an upcoming version, I love it.
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Post by Stunna_X »

the reason i think this mod came out so good is 1. it had a great design. 2. he had some nice blocks to work with and he used em right. 3. he didnt over do it.

fezzman if u wanna make a thumbnail all u gotta do is just take an ingame pic, make sure its the right size and right settings.(can be done by extracting one of the thumbnails from the ui)

but i guess u can do that for future maps. i hope u keep the hottness comming!
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Post by fezzman »

but i guess u can do that for future maps. i hope u keep the hottness comming!
Oh, I'm just full of the hottness. Wait, that's not what I'm full of...
:lol:

And I'm with Bassist-X on the excitement. I really like the direction this map is turing towards.
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Post by [files]Spartan III »

Do you mind if i try porting this to PAL?
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Post by fezzman »

Spartan III wrote:Do you mind if i try porting this to PAL?
Not at all. :) Thanks for asking.
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Ryu





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Post by Ryu »

Yea i made the rooms smaller and add more stuff to the rooms...and i was going to add a worthog..but its kinda messed up lol....were you guys going to make it into a helicopter ir something? ANd if you flip a barricade upside down it makes good place to put guns and stuff :D
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Post by fezzman »

I'm currently resizing the rooms as well. I don't know what the deal is with the warthog. I'm thinking the NMP team injected the shaft ring over it and something went wrong. You can make pretty cool little tunnels with the barricades that are flipped over.

Wait until you see what we're working on with this. The outside actually looks like an outside now. :lol:
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Ryu





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Post by Ryu »

Yea thats what i was thinking about the worthog and do you have any probs with bushs disappearing cuz some times they all disappear. maybe its me lol and the tanks is a fuel rod gun that you can drive and if you melee it, it kills you verry weird lol...when do you think this will be updated?
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Post by fezzman »

I'll post it in 5 minutes...just kidding. I can't say for sure yet. I don't want to rush things with it. maybe a week, maybe two, maybe a by the end of the weekend. I just don't know yet. It'll definately be worth the wait though.
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Post by Bassist-X »

Well here's the deal. The NMP team injected all sorts of horribly strange and glitchy stuff that I'm trying to get rid of. They screwed over the warthog, the tank, bushes, all sorts of stuff. That shaftring is shafting that whole section of meta and I'm trying to figure out how to just get rid of it. We only plan on having one vehicle in this map as it's kinda small to be putting all vehicles in so it's just going to remain a ghost for now and maybe a warthog later on, it all just depends. But there are some major changes that are happening with the map from the current version so when V2 is released it's gonna have a much different feel to it. A lot more hotel-like and homely, not as stark as it used to be. It's going to be exciting to get this thing evolved to where it needs to be.
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Post by jkjk »

not sure why you didn't want spawns on the first floor. we had too many battles in the hotel.
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Post by Ryu »

I guess cuz then the red team would realy own the map...and it would be hard to get the flag when you killed someone and they spwned like right infront of you when you were running out the hotel(i just jump out the window in a ghost :D)
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Post by jkjk »

yeah but are ctf and slayer spawns the same? i was talking about slayer spawns
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Post by fezzman »

jkjk wrote:yeah but are ctf and slayer spawns the same? i was talking about slayer spawns
I don't know for sure but I think that the spawns are the same. I think that the game just grabs the spawns closest to a flag and makes them one team. I've never really tested it before. Actually, I think there may be a difference. I believe when I first made Snipeway
Speedball that I had some of the spawns mixed up.

Anyways, i didn't want any spawns on the first floor because I designed this map with the Invasion game type in mind. This way you have to take the enemy flag up (or down) to the enemy's flag station. I wanted players to spawn relatively close to each flag station. That was the plan anyways. :P
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Post by Bassist-X »

jkjk wrote:yeah but are ctf and slayer spawns the same? i was talking about slayer spawns
This is the kind of stuff I had to research and test for (GT) Juggler on that Heat mod I worked on. Here is what I found out for the good of the community:

There are Player Spawns and the MP Flags. Originally we thought that the Player Spawns had nothing to do with the MP Flags which act as spawn points in CTF matches, but apparently they do have something to do with it. There must be Player Spawns along with a group of MP Flags in order to spawn a team correctly. Also whatever flag the MP Flags are closest too is what determines what color they will spawn. So to answer your question, they are somewhat the same in that they are linked together. I'm still working on how exactly it is the respawn system in halo works, for instance how on some levels it seems to tend to spawn you higher or lower in maps like Prisoner, although it may just be totally random.
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Ryu





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Post by Ryu »

Whens the update going to be put on here?? Me and my friends like playing the one iv done but we cant wait for the new one to come out :D .I made it so you could go up on the roof and theres 2 vbases up there and some shotguns. Cant wait to DL the update
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Post by Bassist-X »

It's still gonna be a little while yet for the update, I think we may just release an update so far of what we have if there's a huge demand for it and keep working on it later. The blue base is now partly composed of a vbase just to let ya know.
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