Hey.
I see all the new releases of the NMP (which is ridiculously sweet, btw) and iwas wondering - how the hell do you make a new map ? I see quite a few people seem to be doing it, but ihave spent the last 1.5hrs searching this site and forums looking for a guide on it.
Now, i have the following software:
3ds max 6
hmt 3.5
sparkedit 3.02
xinject3.2
ppf-studio / o-matic
NMP downloads
My question is - is there a guide or a tutorial up or that someone can point me to or write that explains how ican create a map to play on Halo Xbox
thank you
python
Guide to creating New Maps
-
- Posts: 47
- Joined: Sat Jul 17, 2004 9:02 pm
OK, now that ive explored some more im beginning to see how this all works. I see now that the map has been superimposed into BG or SW or WZ or etc etc. So waht i dont understand is - are these jsut advanced SparkEdit/HMT implementations, or is this its own separate sBSP within the BG sbsp?
PLease someone poin tme in the right direction
python
PLease someone poin tme in the right direction
python
No, its not an addition to the bsp. They are just Scenery blocks that ppl use to create new levels. First, ppl used tree logs to create "new" levels by placing them on top of each other to make different rooms. Then, Xorange made a block that could be used to build. Now we have new blocks that are in different sizes.Some of the new blocks are pretty nice. Still, I would kill to be able to create a BSP.
-
- Posts: 47
- Joined: Sat Jul 17, 2004 9:02 pm
OK so these "scenery blocks", are they downloadable content that i then have to inject into the map and place where i want via hex/SE ?
And then how does collision and all of those tags work?
Also, a quote from xorange:
thanks
python
And then how does collision and all of those tags work?
Also, a quote from xorange:
From what i understand, its possible to model a base or map, use the hek to build a map from it, extract it using xinject, and reinject it into a xbx map, just like he said. Then you move spawn points, weaps, vehis, etc. into the new model and voila. What i dont undersand is how collision will work for this new model? or does hek and xinject take care of that/Actually, sorry to contradict you, but have you played Vengeance?
It contains a brand new base I created in gmax.
New models are possible. Basically, you use the HEK to create them, build them into a map, extract everything from the CE map using Xinject, then inject everything into an Xbox map using Xinject.
It's not particularly simple, but it's not too difficult either.
thanks
python
True, but only for HaloPC and HaloCE.
I think the new version HXE may allow Xbox map rebuilds, but other than that you have to replace EXISTING models (ie same number of vertices, etc) in the map.
A completetly new BSP or completely new model would be great but I'm pretty sure at the moment its a matter of injecting existing BSP's or replacing existing models.
AFAIK anyway!
I think the new version HXE may allow Xbox map rebuilds, but other than that you have to replace EXISTING models (ie same number of vertices, etc) in the map.
A completetly new BSP or completely new model would be great but I'm pretty sure at the moment its a matter of injecting existing BSP's or replacing existing models.
AFAIK anyway!
-
- Posts: 47
- Joined: Sat Jul 17, 2004 9:02 pm
I think the latest version of HXE doesnt allow map rebuilding. When does the next version come out?
and it seemed to me that xorange said that he took brand new content out a of a new CE map and put it into an xbox map. AS for replacing existing models, can you replace them with brand new models as long as they fit the vertex limit? And for injecting existing BSPs, that is only for xbox maps, not to take HCE/PC content ?
thakns again
python
and it seemed to me that xorange said that he took brand new content out a of a new CE map and put it into an xbox map. AS for replacing existing models, can you replace them with brand new models as long as they fit the vertex limit? And for injecting existing BSPs, that is only for xbox maps, not to take HCE/PC content ?
thakns again
python
Correct. You can inject models from PC/CE into xbox. But you can only inject xbox BSPs into xbox maps and not all of them at that(yet). You can't convert a CE BSP to xbox as of now. There are too many differences in the way CE BSPs are created. Someone is working on it I think. We'll see how it goes. As for collision models, you can use the hek to create collision models I think. I have never used the HEK( I have an older PC; Pentium 2 333MHz and Windows 98 so I don't think HEK works on it.)
-
- Posts: 47
- Joined: Sat Jul 17, 2004 9:02 pm