"Over the Creek" -=Final Version=- (CXE)

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timme67





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Post by timme67 »

typo srry under
not through the teles in the water and stuff i though it was like a whole new map liek nothing old was there but hey good job i cant do wat you guys do so im not complaining.
Stinger77s




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Post by Stinger77s »

Nice map GT, I think windows in the bases would be a nice touch. Climbing up all the stairs in the bases kind of reminded me of the Garage level in Perfect Dark.
(GT)Juggler




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Post by (GT)Juggler »

timme - did u fall thru or some kind of glitch, or did u just grenade jump over the wall to get to the rest of the level?
darkhalo1326





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Post by darkhalo1326 »

looks good and stuff....its great to see more and more of these new maps and mods for small stages

btw is that orb from the invis?
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Post by (GT)Juggler »

[quote="darkhalo1326"]
btw is that orb from the invis?
timme67





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Post by timme67 »

i got into the old bc meaninig its not a new map you just added over it i got into the water and the ladder area but i cant mod lvls as good as any one here yet so im not complaining. good job.
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Pacifica





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Post by Pacifica »

very nice you never cease to amaze me with skills and the damnation mod nice work mon'
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Post by jkjk »

we played this yesterday and here are some suggestions for your next update:
bring up the AR, needler swapped with the pistol and plasma nades and spread them out.
it lagged a bit with 4 so since the middle wall really doesn't do that much, delete most of it, except for the bottom blocks. they provide protection from the ghosts.
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Post by (GT)Juggler »

when i get back home from vacation ill make the windows, add an AR and plas grenades, ill lower the wall a bit, and do some other touch-ups like that.

thanks for the suggestions. you should expect a v2 before next weekend
python023





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Post by python023 »

How exactly did you make this map? Did you make in 3ds/gmax and export to *.obj and then inject it? or did you create it with HEK into a BSP and then inject it upoin BC?
I see all these new maps for xbox but im not exactly sure how everyone's doing it
thanks
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mmmjoy





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Very Impresive

Post by mmmjoy »

Looks really cool and I wanna try it
how difficult would it be to make a bg version?
mostly because us pal halo owners can only use bg patches (thanks to the work of those guys who did the pal to ntsc patches, and whos names i forget)

I dont really know how viable that is, but if its not to difficult it would be really great
d3m0nm00n





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Post by d3m0nm00n »

The new version looks very awesome, keep up the good work juggler
xsnowmanx





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beautiful

Post by xsnowmanx »

beautiful job (GT)Juggler, I love the revamped look and feel of the map and i'm glad it will be a part of halo CXE. Keep at 'em!

-xsnowmanx
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(GT)Juggler




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Post by (GT)Juggler »

glad you all like the new version :)

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blink182house





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Post by blink182house »

GREAT job. My friends and I love it. The only prob. is that there's a block missing on the middle wall in one small section , and one of the ramps you have to jump up on in the base.
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Post by xsnowmanx »

blink, you sure are a quality tester! and you should put the Team CXE after your name cuz i think its the cool thing to do and you get that feeling of having friends...(maybe just me)

***Edit***
I almost forgot my signoff!! (look of horror)

-xsnowmanx
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yeah!
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Post by (GT)Juggler »

blink182house wrote:GREAT job. My friends and I love it. The only prob. is that there's a block missing on the middle wall in one small section , and one of the ramps you have to jump up on in the base.
Hey glad you liked it, and im sure anyone who uses the blocks knows that the coll model and the model arent perfectly aligned so putting em on angles together gives. . . shoddy results.

I tried hard to get all the ramps walkable but i usually end up jumping and cutting the corners to the top anyways. Thanks for the feedback, but i think they are too minor to make another version, unless someone really objects. ;)

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Post by AnIdeaCame2me »

I object!
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Post by (GT)Juggler »

AnIdeaCame2me wrote:I object!
Gonna kill. . .

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Post by jkjk »

Much better on lag. Did you mean to have the ramps not touch the center wall?
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