convert wrote:
Also, if pokecancer sees this, what was wrong w/ Xinject before the fix?
I know, I'm not poke, but I'm a beta tester, so...
The first release of XInject 3.1 wouldn't extract any raw data from Xbox maps, and it didn't make necessary changes to CE mod2 meta when you extract it.
Afaik that's it.
k.....i was having a problem where after the bsp was injected, the snde tag would give an error. i think my bsp might be too big. need to play around a bit more i suppose.
Anyone figure the whole freezing thing. Moving the spawn points into the bsp space was easy but now, there is certain parts of the map where halo will freeze. Im thinking this might be caused by the triggers from the single player bsp not being in the mp bsp.
the freezing problem is tricky....i've injected and reinjected a30_a over wizard, putput, battlecreek and derilect trying to get it working properly. So far, its only worked over wizard, but even then the lightmap was a little screwy. I'm gonna wait for poke to touch up xinject and ill try again.
For those interested,
Pokecancer has released a new version of xinject
Xinject 3.1.2 is out at haolmods file forum under the nmp develpment section
bye, Talin64
Yeeeeeeeehaaaaaaaawwwwwwwwwww. 3.2 worked for me. Ill probally be releasing my conversion in a day or two. If anyone is interested, ill get some pics up of the map.
I'm only new to BSP injecting, so forgive me if I'm wrong but isn't there only 1 BSP per map? How can you just grab one section of an SP map to use in a MP map conversion?
There is multiple bsp sections per sp map. Multiplayer only has one as it only needs one. In the single player game. Whenever you see the game saying loading. It is loading the next section on the bsp.