Question about xinject bsp injection

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xorange




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Post by xorange »

convert wrote: Also, if pokecancer sees this, what was wrong w/ Xinject before the fix?
I know, I'm not poke, but I'm a beta tester, so... :wink:
The first release of XInject 3.1 wouldn't extract any raw data from Xbox maps, and it didn't make necessary changes to CE mod2 meta when you extract it.
Afaik that's it.
convert





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Post by convert »

k.....i was having a problem where after the bsp was injected, the snde tag would give an error. i think my bsp might be too big. need to play around a bit more i suppose.
pokecancer




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Post by pokecancer »

yeah xinject was messing up with the snde and the last few dependancies. i am going to let out an update tomorrow that fixes shit.
convert





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Post by convert »

sweet......thanks poke.
ev1lz3r0





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Post by ev1lz3r0 »

Anyone figure the whole freezing thing. Moving the spawn points into the bsp space was easy but now, there is certain parts of the map where halo will freeze. Im thinking this might be caused by the triggers from the single player bsp not being in the mp bsp.
convert





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Post by convert »

the freezing problem is tricky....i've injected and reinjected a30_a over wizard, putput, battlecreek and derilect trying to get it working properly. So far, its only worked over wizard, but even then the lightmap was a little screwy. I'm gonna wait for poke to touch up xinject and ill try again.
Talin64




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Post by Talin64 »

For those interested,
Pokecancer has released a new version of xinject
Xinject 3.1.2 is out at haolmods file forum under the nmp develpment section
bye, Talin64
ev1lz3r0





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Post by ev1lz3r0 »

Yeeeeeeeehaaaaaaaawwwwwwwwwww. 3.2 worked for me. Ill probally be releasing my conversion in a day or two. If anyone is interested, ill get some pics up of the map.
c_m77





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Post by c_m77 »

I'm only new to BSP injecting, so forgive me if I'm wrong but isn't there only 1 BSP per map? How can you just grab one section of an SP map to use in a MP map conversion?

Thanks in advance! :?
ev1lz3r0





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Post by ev1lz3r0 »

There is multiple bsp sections per sp map. Multiplayer only has one as it only needs one. In the single player game. Whenever you see the game saying loading. It is loading the next section on the bsp.
c_m77





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Post by c_m77 »

Gotcha....Thanks! :D
mitchmurphy





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Post by mitchmurphy »

I cant seem to extract my BSP. Everytime I go in HHT and go to SBSP and save the meta of a BSP, it is always blank. Can someone explain? Thanks,

Mitch
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TheTyckoMan




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Post by TheTyckoMan »

I don't mean to bump this topic, but it was better then making a new one.

mrhyperpenguin wrote:
in a compressed map file the mapfiles header at offset 0x60 change 01 to 00
that will make it load to 278 megs (make it think its single player)

you can add a whole bunch of crap with hxe mapbuilding
have you done this? or are you just theorizing?
if you have does it load from the multi-player menu? or the single-player menu?
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