NEW MAP: The Cathedral v3 aka Training Sector 22A *UPDATED*

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coco3030





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Joined: Sun Apr 18, 2004 4:39 pm

NEW MAP: The Cathedral v3 aka Training Sector 22A *UPDATED*

Post by coco3030 »

Sorry for posting my mod b4 I fully play it. Here it is all fixed. I raised two panels, pulled two of the ultrablock ramps foward for slight portal coverage. Up'ed the damage on falling slightly (not too noticable, don't worry u won't die if u fall or jump off of the very top) and i fixed the whole "if u fall off to ur death at the base u sometimes don't die and land on a useless ramp instead" thing (there is now the worlds strongest fire down there that will kill u instantly with it's rediculous radius of damage).

Anyway here it is: http://www.halo-scene.com/forum_viewtop ... .4626#4626

ENJOY!!!

Also, If anyone can help me to somehow get the really cool looking Longest wall bitmaps into my map i would appreciate it. my bitmap doesn't look as cool as i thought it would. Then when i tried putting the Longest wall bitmap into it, it looked really whack, flat and bright (like it had no texture or bumpmap to it), maybe i need the light map for it or something, i don't know....

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PICS: http://files.halomods.com/viewtopic.php?t=10656

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Last edited by coco3030 on Thu Jul 22, 2004 11:02 am, edited 3 times in total.
jkjk




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Post by jkjk »

much better. there are still a few holes that i'd fill in by the structures but it's much more playable now.
coco3030





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Post by coco3030 »

@jkjk; If i'm thinking about what ur thinking about, then those holes i left for ppl to fall through (the ones on each side of the flag). I want ppl to work for it when trying to score or defend.

It would be alot better with a space sky, but i don't know how to do that.
If anyone wanted to help me with that -that would be great, otherwise it might always take a newcomer a death or two to realize that those black holes in between structures at the base are not for walking on :lol:
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blink182house





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Post by blink182house »

coco3030 wrote:@jkjk; If i'm thinking about what ur thinking about, then those holes i left for ppl to fall through (the ones on each side of the flag). I want ppl to work for it when trying to score or defend.

It would be alot better with a space sky, but i don't know how to do that.
If anyone wanted to help me with that -that would be great, otherwise it might always take a newcomer a death or two to realize that those black holes in between structures at the base are not for walking on :lol:
I think to make the sky space, you change the 2 or 3 bitmaps titled 'sky' and 'clouds' or something of that nature.
jkjk




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Post by jkjk »

can you add a sky to the void? i'd guess you'd have to make this map over BG to have a sky.
yeah i don't mind the holes that much. i would like to lower the walls though. you cannot see across the screen anymore. it loses it's openness which people like BG for. i was thinking about maybe flipping your ramps to the side to use as walls for them. not sure if that's possible tho.
mmmjoy





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Great work

Post by mmmjoy »

this is a brilliant map, one of the best ive ever played
keep up the good work
rxkxpx7





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Post by rxkxpx7 »

which map do i patch to make make this map work .... ? its a ppf so i have to patch somthing...
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