3ds max unwrap problem

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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gamer49





Posts: 82
Joined: Sun Jul 11, 2004 11:53 am

3ds max unwrap problem

Post by gamer49 »

this is my prob



plz help
[EDIT::Double_Post]
Last edited by gamer49 on Tue Jul 13, 2004 6:06 pm, edited 1 time in total.
Superfly





Posts: 424
Joined: Tue Nov 04, 2003 11:14 am
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Post by Superfly »

first give the faces around your base the same material id as the ground texture, and have you deleted the unwanted faces from underneath the base where you dont walk on and detached it from your skybox?
gamer49





Posts: 82
Joined: Sun Jul 11, 2004 11:53 am

k

Post by gamer49 »

so wait

1 i delete the fase surronding and under
2then attach the sky box to the base
3give the give the same id?
Superfly





Posts: 424
Joined: Tue Nov 04, 2003 11:14 am
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Post by Superfly »

1: no
2: no, detach the base from the skybox by highlighting all of the bases faces and clicking deatch and call it base 01
3: give the blue area around your base a id of 2 (should be same as your ground texture)
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