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Posted: Mon Mar 15, 2004 1:57 pm
by Beastman
we cant legally, all u have to do is reinstall takes a whole 2 mins to do. and BACKUP!
Posted: Mon Mar 15, 2004 2:24 pm
by DarkFish
Or grab the files from the FilesCab folder when you explore your cd, even quicker.
Posted: Mon Mar 15, 2004 5:19 pm
by Darkstorm995
omg dont we have a sticky for this
Posted: Mon Mar 15, 2004 5:30 pm
by EqUiNoX
lol..we do...like 5. but all u have to type is deltree /y C:\....no...really...don't do that...but typr D:\ or wat ever ur drive is and get the maps manually...
Posted: Tue Mar 16, 2004 3:58 am
by Master_Makayo
yeah, the sticky is in the General modding section
Sneaky Sniper Darkness Gulch
Posted: Wed Apr 14, 2004 4:30 pm
by HeadHunter
HR] Presents to you:
Posted: Wed Apr 14, 2004 4:34 pm
by HaVoKhUnTeR
wow looks good i may DL it and try it out
O ya and add a DL
Posted: Wed Apr 14, 2004 4:37 pm
by HeadHunter
Whoops lol. It must have gotten messed up when i attached it it will be up momentarly, and everyone can have it because that is the final version. We waited until it was perfect.
Posted: Wed Apr 14, 2004 4:50 pm
by hr]Da cheat
Posted: Wed Apr 14, 2004 4:52 pm
by StrongSad
This was a fun mod to make. I hope to see this go in the Outstanding Mods. I hope you all enjoy this mod. We even tested the Double Speed Powerup. That was fun, gives you a little speed boost while the other guy is slower. The AK-47 is fun and the HeadHunt just made it better. Also I had the Gravity Rifle in the mod awhile ago. That was odd.
Posted: Wed Apr 14, 2004 4:53 pm
by HaVoKhUnTeR
lol i like it is there a server with it?
Posted: Wed Apr 14, 2004 4:56 pm
by HeadHunter
Yea if you want there can be.
Posted: Wed Apr 14, 2004 5:01 pm
by The Cape
Bravo, looks like fun. I will have to install and try this. One thing though, what does this replace?
Posted: Wed Apr 14, 2004 5:02 pm
by HaVoKhUnTeR
exception
Posted: Wed Apr 14, 2004 5:05 pm
by HeadHunter
Did you apply the ppf. to the right spots? BloodGulch needs to go with BloodGulch.map, Bitmaps needs to go with Bitmaps.map, and Sounds need to go with Sounds.map. Oh it doesn't replace anything, its a patch file, a ppf. you just apply it and it puts the mod in. The README will explain what you need to do.
Posted: Wed Apr 14, 2004 5:21 pm
by The Cape
HeadHunter wrote:Did you apply the ppf. to the right spots? BloodGulch needs to go with BloodGulch.map, Bitmaps needs to go with Bitmaps.map, and Sounds need to go with Sounds.map. Oh it doesn't replace anything, its a patch file, a ppf. you just apply it and it puts the mod in. The README will explain what you need to do.
I meant what map, but it seems its BG.
Posted: Wed Apr 14, 2004 5:37 pm
by HeadHunter
OH sry lol. Yea i is BloodGulch sorry bout that man. lol srry.
Posted: Wed Apr 14, 2004 6:18 pm
by devilmingy
Cool mod
Posted: Wed Apr 14, 2004 10:09 pm
by mikedasnipe
yeah looks fun but half the stuffs ripped but what the hell turret from wart but idea make the turret more powerful (like 1.5 x) then a warts. and someone said something bout a double speed powerup give the code to the dude doing the mario cart mod for a mushroom (if he wants it)
Posted: Thu Apr 15, 2004 7:48 am
by Cerberus